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Tychonoir

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Everything posted by Tychonoir

  1. Just installed Kcalbeloh, and everything seems to work, except I was getting weird graphical glitches when viewing the inner planets in the map view. Basically, they looked right when facing the black hole, but the background space would glitch with residual images if facing away from the black hole. Outer systems seemed fine. I tried hyper-editing a ship to the locations, and same issue. I thought this might be related to a visual mod, but the problem persisted even when turning them off. Is this a known issue with a way to fix?
  2. This might seem silly, but how do you provide sufficient electrical power for the advanced engines that are really power hungry? I don't see any generators or power plants that can supply these levels of electrical power. Possibly related, but I also occasionally see references to part names that don't appear anywhere - though maybe those comments might be referring to earlier versions of the mod. (Sandbox mode with all parts available)
  3. It appears this mod doesn't account for different intake performance? Is it assuming that the intake air is always met 100%? (I replaced all intakes with nosecones and it still thought my plane would fly) While that seems like a reasonable shortcut, I believe I've noticed performance differences, particularly in regards to the effective base speed stat and performance vs mach.
  4. Aaannnddd... K Crew Compartment K Mobile Lab Both reuse the cockpit interior (KSPIVA) as well, and these are far more egregious - it doesn't even fit in the part! It doesn't look like the proper IVAs are present in the mod files, either.
  5. I did even more investigation, and as far as I can tell the other two K interiors aren't a part of the original mod. The part cfg for all three K cockpits all reference KSPIVA (K Space Plane IVA, I'd wager, since that's the one that shows up as correct). I was hoping that it was a cut and paste job that just referenced the wrong interiors. However, looking in the 'Spaces' folder doesn't seem to have any likely candidates for the K interiors and the ones there all appear be accounted for.
  6. Hmm, it looks like you're right, it just wasn't as noticeable on the stock parts. Probably because they have less mass.
  7. I did some more investigation. The misalignment is due to parts bending from physics. (Cockpit was attached to a part bending from weight - cutout view model doesn't bend with outer model, causing misalignment) When time warping, the parts snap back and are aligned. It should be noted that the stock cockpits do not exhibit this behavior. Lights not working is only on 3 cockpits - 2 of the the incorrect model K ones, and the Mk 2. Here is an image showing the incorrect models: Example Image
  8. It appears some of the cockpits have the wrong IVA models, particularly the K versions. The effect is that of two models overlapping when activating the cutout view, and also notice the external window lighting doesn't work with the wrong model ones. From inside, you can see the outer geometry we are clipped inside of. Here are the ones I've noticed: K Avatar - Uses K Space Plane model K TAV Shuttle - Uses K Space Plane model K Space Plane - Correct model but misaligned J (All) - All correct, but misaligned 2.5m (All) - Correct Mk 2 (OPT Version) - Correct Side note: I'm new to OPT, but are there no H cockpits?
  9. It appears some of the cockpits have the wrong IVA models, particularly the K versions. The effect is that of two models overlapping when activating the cutout view, and also notice the external window lighting doesn't work with the wrong model ones. From inside, you can see the outer geometry we are clipped inside of. Here are the ones I've noticed: K Avatar - Uses K Space Plane model K TAV Shuttle - Uses K Space Plane model K Space Plane - Correct model but misaligned J (All) - All correct, but misaligned 2.5m (All) - Correct Mk 2 (OPT Version) - Correct Side note: I'm new to OPT, but are there no H cockpits?
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