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Threads of the Month: April 2023 Edition Kcalbeloh System Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features. This planet mod provides a diverse range of environments for Kerbals to explore, such as a planet with surface torn apart by tidal force, binary gas giants with multiple moons, a planet tidally locked by its parent star, and a small moon with a twisted surface. Like the movie Interstellar, there are also a pair of wormholes available for Kerbals to jump between Kerbol system and Kcalbeloh system, adding another layer of exploration and excitement. If you're looking for an exciting and rewarding space adventure, Kcalbeloh System is an excellent addition to Kerbal Space Program, providing tens or even hundreds of hours of entertainment. I really appreciate everyone who has followed this mod. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help. Also, if you have a cool idea and want to contribute to this project, feel free to let me know. Get ready to blast off into the cosmos and embark on a thrilling journey through the Kcalbeloh System. Happy launchings! Trailer System Map Are you sure you want to spoil it? Celestial Body List: Delta-V Map Gallery Winners of the Loading Screen Contest 2023: Installation System Requirements OS: Windows Only Memory: 8 GB RAM Graphics: 1-2 GB VRAM Install via CKAN (Recommended) It's easier and less possible to have installation mistakes to install Kcalbeloh System via CKAN. Please notice that only stable versions are posted on CKAN. If you want to download the test versions, you still need to install them manually. Install Manually Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download Kcalbeloh-System-(v1.x.x).zip from one of the sources:: GitHub 腾讯微云 (for Chinese players) Extract the zip file and put all three folders in /GameData (000_NiakoUtils, KcalbelohSystem and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a HUGE part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Installation Checklist After a complete installation, the GameData folder should at least have the following contents: 000_Harmony 000_NiakoUtils EnvironmentalVisualEnhancements KcalbelohSystem Kopernicus KopernicusExpansion KSPCommunityFixes ModularFlightIntegrator Scatterer Singularity ModuleManager.4.2.3.dll Compatibility Supported: Environmental Visual Enhancements Scatterer Parallax 2.0 (Needs Parallax Stock Textures) Community Resource Pack Rational Resources SpaceDust Research Bodies DMagic Orbital Science Kerbalism PlanetShine Compatible With: Visual Packs: AVP and Spectra. Planet Mods: It depends. As an interstellar planet mod, Kcalbeloh shouldn't have conflicts with most planet mods, as long as: The planet mod is compatible with the newest version of KSP/Kopernicus. The planet mod is compatible with the latest EVE, Scatterer (and Parallax 2.0, if installed). HomeSwitch is disabled with any system-replacer planet mod. However, installing Kcalbeloh System with other planet mods together is NOT recommended since planet mods typically demand substantial storage and memory resources. Principia Kcalbeloh System provides configuration for Principia in v1.1.2 and above. The orbit stability of all celestial bodies is verified for at least 2000 years. With Principia: (1) Kerbol will be forced to orbit Kcalbeloh, since Principia cannot handle interstellar distances; (2) Wormholes and Rescale will be disabled automatically; (3) Skybox will be turned black to avoid visual error with Principia + Singularity; (4) It's NOT compatible with RSS and other planet mods. Real Solar System Kcalbeloh System is compatible with RSS, but the following steps should be taken: Install RSS and Kcalbeloh System first. Install Sigma Dimensions. Note: When installing Kcalbeloh System and RealSolarSystem together, 10x rescale will be forced on Kcalbeloh System. Kcalbeloh System is NOT compatible with RSS and Parallax together. Mod Settings Go to Kerbal Space Program/GameData/KcalbelohSystem/ and open Kcalbeloh System Settings.cfg. Wormholes Wormholes = : whether to have wormholes connecting the stock solar system and Kcalbeloh system. True: (default) enable the wormholes. False: disable the wormholes. Home Switch HomeSwitch = : whether to switch home planet to Efil or Suluco. KSC and all the other launch sites and airfields will be moved to the selected planet. False: (default) keep KSC on Kerbin. Suluco: Set Suluco as the home planet. Efil: Set Efil as the home planet. Home switch is NOT compatible with system-replacement planet mods (Beyond Home, GPP, RSS, etc). It is NOT recommended to load any saved game after changing home switch setting. There are risks of losing existing vessels. RemoveKerbolWhenHomeSwitch = : Whether to remove the stock (Kerbol) system if HomeSwitch is enabled. False: (default) Keep the stock system. Ture: Remove the stock system. It can reduce RAM and CPU usage. Distance DistanceFactor =: moving Kcalbeoh System closer or further to the stock system. 1: (default) keep the default distance (271.8 Tm). 0: Kerbol will orbit Kcalbeloh. 0.1: 0.1x default distance. 10: 10x default distance. 100: 100x default distance. Rescale Rescale = : rescale the system to 2.5x or 10x size. 1: (default) No rescales applied. It has the same scale as the stock system. 2.5: 2.5x scale. If JNSQ is installed, this value will be forced. 10: 10x scale (realistic scale). If RealSolarSystem is installed, this option will be forced. This option needs Sigma Dimensions installed. Star Size RealisticStarSize = : In KSP, the dimensions of stars appear disproportionately larger in comparison to the planets. This item aligns the size of stars with that of planets, thereby yielding a more realistic visual aesthetic. False: (Default) Keep the size of stars untouched. Ture: Adjust the size of stars to the same scale as planets. It only influences the visual appearance. The mass of the stars won't be changed. It only changes Kerbol and the stars in Kcalbeloh system. Skybox DisableSkybox = : Whether to disable the skybox bundled with Kcalbeloh System. True: Disable the skybox bundled with Kcalbeloh System. Set it to True if you don't like this skybox. False: (default) Use the skybox bundled with Kcalbeloh System. Recommended Mods Propulsion Near Future Technologies Far Future Technologies or KSP Interstellar Extended Transfer Window Planner Quality of Life Better Time Warp Manufacturing Extraplanetary Launchpads Sandcastle Visual Astronomer's Visual Pack or Spectra TUFX- Post Processing Parallax Discord Server Click HERE to join Kcabeloh System discord server! Here you can: Follow the development of the mod Have access to hotfix or pre-release Share your gameplay experience or screenshots Make suggestions or bug reports Seek help for issues and more! FAQs Does it replace the Kerbol system or add a new system? It adds a new system without any change to the Kerbol system. But it also offers home switch options which allow you to move KSC to habitable planets in Kcalbeloh system. For more information on home switch, click here. Is it based on the movie Interstellar? Yes, but no. Although some ideas of the mod are inspired by Interstellar, the goal of the mod is not to facsimile the Gargantua system from Interstellar, but to create a unique star system. Is it compatible with other planet packs? Yes, it is compatible with most planet packs but it still needs further testing. Let me know if you have any issues. Is it compatible with Real Solar System? Yes, but you need to install Sigma Dimensions. See here. Is it compatible with other visual mods? Yes, it is compatible with most visual mods for stock system, such as Astronomer's Visual Pack, Spectra, and Stock Visual Enhancement. What is a wormhole? How can I use it? A wormhole is a structure linking disparate points in spacetime. In KSP, a wormhole functions like a celestial body with its mass and SOI. To traverse the wormhole, you need to lower your periapsis below 30 km. After you reach the periapsis, you will jump to the other star system. Credits @R-T-B for maintaining Kopernicus. @blackrack for Scatterer, Singularity, and EVE. @Vabien for maintaining Kopernicus Expansions. @Pkmniako for creating Niako's Kopernicus Utilities (Smoother Heightmaps). Kopernicus Discord Server: a really good community. I developed most of my planet modding skills there. I can't list all of the names but thank you all for your help! @JadeOfMaar for inspiration of the system map, and other help and suggestions. @DY_ZBX for Kerbalism and SpaceDust compatibility. @themaster401 and @Astronomer for some EVE textures from Astronomer's Visual Pack. @Sigma88 for SigmaReplacementsSkyBox, SigmaLoadingScreens, and SigmaDimensions. @OhioBob for atmosphere calculator. @RJVB09 for light curve calculator. @ballisticfox0 @GGzz12321 for nice screenshots. @Davian Lin and Jel for the Russian translation. @CoriW for ResearchBodies and FinalFrontier compatibility. @Iodyne @FrostyArchtide for Principia configuration. @chaos113 for helping with parallax scatter support. @Lithium-7@BadModder54@CashnipLeaf@Fio @Ade0924 @r-ISCO for writing part of science definitions. @Emperor of Ilve for helping with Rational Resources support. Reddit user 0_0_1 for some sunflare textures from Kabrams Sun Flare's Pack. And most importantly, credit to my girlfriend for allowing me to put time into this mod (The names are NOT in order of contribution) Change Log License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0