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Rudolf Meier
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version 1.0.5 is online it is a big improvement over the last version everything is updated and improved much better balanced input handling works now in flight and editor easier to use
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version 3.1.18 is online it fixes problems with servo group handling/loading has fixed Foldatron models fixes some internal minor bugs improves the compatibility with KAL-1000 it is marked as Pre-Release... if the feedback is good and after finishing the last ToDo's on my list, I plan to release the next version soon
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version 3.1.18 is online it fixes problems with servo group handling/loading has fixed Foldatron models fixes some internal minor bugs improves the compatibility with KAL-1000 it is marked as Pre-Release... if the feedback is good and after finishing the last ToDo's on my list, I plan to release the next version soon
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[WIP] Kerbal Joint Reinforcement - Next
Rudolf Meier replied to Rudolf Meier's topic in KSP1 Mod Development
v4.2.28 is online adds the option to disable autostruts -
v4.2.28 is online adds the option to disable autostruts
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Infernal Robotics Next - ConnectionSystem
Rudolf Meier replied to Rudolf Meier's topic in KSP1 Mod Releases
Sorry for my late reply for the request to add targetting and autocapture to the Berthing Mechanism. But... this is intentionally not included. I thought about it a long time and for me, the BM is not a docking port and just something you use together with a robotic arm (or similar). That's why I think it shouldn't have it. -
Infernal Robotics Next - ConnectionSystem
Rudolf Meier replied to Rudolf Meier's topic in KSP1 Mod Releases
unfortunatelly not... I tried something with the version you saw on Youtube... but, it's not good enough for what I wanted to achieve (the idea is a dead end which cannot be improved... at least one of the two parts) and that's why I went back to the drawing board and never built a solution that could be distributed... but, I hope to find some time soon to implement the new idea -
Infernal Robotics Next - ConnectionSystem
Rudolf Meier replied to Rudolf Meier's topic in KSP1 Mod Releases
unfortunatelly not... I tried something with the version you saw on Youtube... but, it's not good enough for what I wanted to achieve (the idea is a dead end which cannot be improved... at least one of the two parts) and that's why I went back to the drawing board and never built a solution that could be distributed... but, I hope to find some time soon to implement the new idea -
Just for information: Next has been redesigned a while ago and offers now settings (in the difficulty settingscof the game). The main idea behind it is to fix the game inaccuracies and to make auto-struts obsolete by replacing them with an automatic fix. In case of problems with some ships, tweaking the settings can help. (But for ships a little bit crazier, it could also help to mix it with autostruts... or real struts, which I think are simply necessary for some constructions.)
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try and tell me what you think
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only in flight... in the VAB/SPH the game uses a different camera and I couldn't find out how it works until now
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Infernal Robotics Next - ConnectionSystem
Rudolf Meier replied to Rudolf Meier's topic in KSP1 Mod Releases
no problem, I'm glad to see that there's some interest in this mod... I hope this mod gets a bit more popular soon... and by the way, it also uses the "DockingFunctions" which is also a library to do docking completely without stock functions (and thus without all the problems it has) -
Infernal Robotics Next - ConnectionSystem
Rudolf Meier replied to Rudolf Meier's topic in KSP1 Mod Releases
sure... I did build for example patches for HabTech2 and htRobotics ... maybe that's a starting point (it seems, that they are not yet in the latest release by the way... don't know when there will be a new release) or, if you still have questions, I can also try to create a little documentation (which is planed anyway, but I thought, maybe I'll wait until I have finished all my tests... and then I ran out of time... but I'll do it somewhen in the future... especially now that it seems to be clear, that we won't see a shift towards KSP2) -
Infernal Robotics Next - ConnectionSystem
Rudolf Meier replied to Rudolf Meier's topic in KSP1 Mod Releases
no, it's not, but it is more a mod for other modders to add it to their parts... that's why I don't have much news to post... I can help building MM patches or stuff like that or modify it in case someone wants more features... but in the end it must become popular with the part makers -
I will look into it when I have time and fix it... thanks for the report