jrf
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KSP2 Release Notes
Everything posted by jrf
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[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I downloaded the separate version of SMindustries and not the included one because that was how it needed to be done the last time I updated your mods. Thanks for the help and I’ll try this the next time I start my computer. -
[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I installed everything off of this forum yesterday. I’ve also removed that part from my install and everything seems to be working fine. Unfortunately I’m going to need to put it back in if you want a KSP.log with the issue. -
[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Thanks. I’ll try this. It was a fresh install on the latest version of KSP. Their was no mods on it when I began to download updated mods. It didn’t ever crash though so I’m not certain if I can give you a log. -
[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Hey so I've been loving your mods, but I've been having an issue where my game will no longer load past the T90 turret. I've retried a few times and given it hours of time to download but it just won't. I don't know why it won't but if you could help that would be amazing. Actually the part is the T90FG -
Mods used are B9 procedural wings for the control surfaces and MK2 Expansion for the chines. The airbrakes activate by action group. That makes perfect sense. I don’t know how I didn’t think of that sooner. Thank you so much!
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Oh that’s cool. But my main issues is the air brakes. I didn’t release that those pictures didn’t include the one I wanted.
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I have been trying to make an F-16 for awhile now and I have a nice looking cockpit from the airplaneplus mod but I cannot find a nice looking rear section for the plane. I was looking at F-16s that people had made and I found this https://m.imgur.com/t/gaming/gYNLO. Does anyone know where these parts came from?
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Thank you.
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I have a question. Is there anyway to remove parts of this massive mod? Because I really only want the aeroplane parts and I don't need the spacecraft parts.
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[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Ok thanks that doesn’t seem to want to show for me today. -
[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Where? -
[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Does anyone know where I can download SMI Missiles and Launchers because I have heard a lot about it but I cannot find it anywhere? -
Here's my log. https://www.dropbox.com/s/4g8aipunhcf5m2h/Output log.zip?dl=0
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I have both mods on this forum and the top one works great but the B9 one does not work. I followed all of the directions on how to operate and I'm fairly positive that I downloaded it correctly but I do not have a tap in the bottom right and clicking j doesn't work.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
jrf replied to sirkut's topic in KSP1 Mod Releases
I have a slight problem. I have KSP 1.3 and I can place all of the parts from this mod but their is no tab for it in the parts menu and the tool bar icon is missing so I can't use any of the functions of this mod. All I can do is place the parts. -
This seems like a cool mod but I want to know if it works in 1.3?
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Thank you very much for answering so quickly. I will look at those other mods to see if they will work for me. It would be really cool though if you guys could get that working. Keep up the great work.
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I'm sure that this has been asked before but is there anyway to use the AI flight computer to make ground vehicles move and hunt each other the way planes do? This is an amazing mod and I have seen it done before bt they didn't show if it was BDA or another mod.
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Where are the prebuilt boats included with this mod located. I would love to use them and I could not find them when I downloaded the mod. Amazing mod though thanks so much for updating it and adding new parts to make the mod even better. -
Does this mod work for the brand new version of BdArmory that completely changes how bullets work, and adds universal ammunition? Also the update adds armor. Here's the link https://github.com/PapaJoesSoup/BDArmory/releases
- 2,035 replies
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[1.4.X] SM Armory Group. See Note First post Ref BDA 1.2.2.2
jrf replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Where is the KSP 1.3 version of this mod? -
There is a mod called BDArmory Weapons Extension that is NKD updated for 1.3. Here is the link https://mods.curse.com/ksp-mods/kerbal/268914-bdarmory-weapons-extension
- 2,035 replies
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
jrf replied to blowfish's topic in KSP1 Mod Releases
Is there a version of B9 aerospace that works in 1.3?- 641 replies
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Yes, it works. Are you going to release an update for this mod in the near future because I would love to see some new weapons and have the nuclear bombs work. Keep up the great work!
- 2,035 replies
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
jrf replied to bac9's topic in KSP1 Mod Development
Thank you very much!!