Thank you for collating these. I am returning to KSP1 after a long time away (was sort of waiting for KSP2, but have now given up) and it is good to get a reminder of what is worth attention first. I like a 'stockalike' experience for my modded KSP and I think what you've suggested so far seems along these lines.
I have 3 further mod suggestions to consider. These are very much just 'QOL' mods but I've tried to pick ones that took me ages to discover but have improved my gameplay experience.
1) Mk1 cabin hatch: I usually like to keep it fairly close to stock in terms of parts, but I consider this more of a fix than a mod:
2) Xenon ISRU: For mining, whilst it might not be too realistic, I feel from a gameplay angle this change to allow Xenon generation via the ISRU is reasonable if you want to really go for it with Xenon engines (works with v1.12.5) without getting a ton of extra part mods:
https://spacedock.info/mod/1010/Xenon ISRU
3) ISRU Thanks But No Tanks: Also for mining, in the interests of saving on part count (and sanity) I've recently started using this. Gives a small amount of ore storage to the ISRU.