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Engineer Auxilia
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Pensacola, FL
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Astrophysics major at University of Alabama
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So, I'm having an issue where my missiles are randomly blowing up in my face when I've fired a couple in quick succession. I've tried moving them around but even when there's absolutely nothing that could possibly be hitting them, they still randomly explode.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
LegatusFlagrans replied to Nereid's topic in KSP1 Mod Releases
Same problem here. -
Okay, so apparently I am completely unable to target vessels... When there are no vessels present in any given area, I can set a target and it will guide missiles just fine, but as soon as there is a ship near where I am targeting, missiles will no longer be guided towards the target. Any ideas? Edit: Just in case it affects anything, I was attempting to target a rocket on the launchpad.
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[1.9.x] QuizTech Aero Pack Continued
LegatusFlagrans replied to linuxgurugamer's topic in KSP1 Mod Releases
The command parts have some insane crash tolerance. Both the display and the cfg have it at 45 m/s, but I'm hitting stuff and surviving up to 70 o_o Edit: Well, it seems that's only the case in SOME circumstances, like a head-on collision. -
Some stuff I did a while back with the 16" reflector at Alabama. NGC 891 NGC 253
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Spent the past two days making all manner and make of fighter aircraft. With the help of some mods. >.> <.<
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I've been using BDArmory since forever, it's the one mod I can't live without; but the ONE THING that's always bothered me is the size of the missiles. Do you think it'd be possible to scale them down a bit, not that I know whether or not that's within your power?