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PrathamK

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Everything posted by PrathamK

  1. Well Buran, it self is a spacecraft, and must be named Energia-Buran, Energia is a different Booster, while Buran is a Different Orbiter, Unlike Space Shuttle, which it self is a Space Craft. Sry, but As we cant say Space Shuttle a Launcher, Such Buran, cant be named along Shuttle.
  2. Congrats and thank you, After going to the original dev, and Angel's post, i thought its dead, but finally found it.
  3. I just accepted one Rescue mission, on minimus, Kefbal is on EVA, Landed, near craft, Landed. Thanks guys for prewarnings of bug.
  4. A common MJ effect, it circulate around parent Body, use manual Maneuver, or wrap till you are in Minimus SOI and plan maneuvers, I too very anex when, i was about to lose dunatian PerisApsis.
  5. GrouddStations Instead, Two communicates KSC and other Relay, while others Make a network while self Communicating and connect all the probes on far side. My 1st and only Mun GroundStation (1 dish, 50G) helped me no Blackouts on My first Duna Mission.
  6. This is what makes the challenge easy. Camera and time wrap and even background music.
  7. Accurate orbits, Never, I got a accurate orbit, for rendezvous I use mechjeb, even my comms relay network over Stationary kerbin is debug Tollbar work (for precision only). A polar Transfer is very hard and a Inclination chage over mun is delta-V consuming, For probes i use Weak Inertial Stages. I needed a challenge, so I started setting up Groundstations. I found It useful for Interplanetary comms, in my First Duna Mission.
  8. Its actually easy well, The craft will burn, and then will music start, and burn till cameras turn, rotate to orbital view, wrap to check orbit, Burn till cameras switch again, and re-enter (above ocean) for correct altitude for parachutes, use crafts shadows, for accurate approximate values. Pretty easy, will try, but my Imgur is broken, I don't know how to record. Will try now. Good choice, is it allowed, nothing about it.
  9. Actually Signal passes through the surface are not occluded by Crater walls Landed), Mountains, few 200 km away and mun's curvature. The Connection between vessel not possible, even a few 100 KM from station. I'm trying to keep my orbits clean, Mun have twice the satellites than Kerbin, So instead of Many Relays, with debris in orbit, A few powerful GroundStations are much Effective.
  10. I planned a Ground Station instead this plan, i needed to have some challenge and Expenses to come,y all mission are successful, no failure, I'm bored of it, so. If Any know plz share thier Network.
  11. As we know, There's an option in Difficulty enabling Extra GroundStations. Letting us Depend on them for Signals on Kerbin, and Build Relay network for Poles and DeadZones. Now, being inspired, and for fun, I Launched Selene-1 Relay GroundStation for Mün and as Mockup Test for Vidhyoot-II Launcher. The problems I faced is that any two groundStations (actually station and a Relay just 250KM far landed) Dont connect each other, and Depend on relays. My first ground station, have signals that passes through mün surface, that I supposed to Occlude, and is it Possible for a probe at north polar orbit to connect a series of ground station on mun and connet relays on kerbin on low orbit. I had this Plans for my new Mun Base, Connection on Far Side, as Synchronized orbit are not possible. I cant perfectly explain the problem and express my plans, Pics to be added soon.
  12. Thats a problem, I faced while manually calculating, all the meters, incresing, speed, reducing mass. But i Real life they fixed it at an defined path, I use mechjeb, a Fixed path and most Problems solved. Think so, thanks A fixed path may help, with engineer redux plugins and mechjeb support (optional) and anything That will suggest us best path to orbit depending on launcher.
  13. Hi, I'm playing KSP for 2 months and have Some Experience, But to Some cause, I needed to re-start my Game and Now I'm in Early-Mid Carrer. As in this Phase Many, Build subassemblies for Fast and Effective Missions. Most subassemblies are Launcher. I want to Request our Modders to Create a Mod that creates a Report for a Launcher about its Specification. I.E. Weight, Thrust, Delta-V, Thrust Vectoring, Speed and most Important for Choosing a Perfect Launcher, A Launch Capability Report, about, Weight to Low Kerbin Orbit, Kerbin Stationary Transfer, Stationary Orbit and Trans-Munar and Trans-Minmas Injection Orbit. Plz Recommended An Mod or Create one, Its an Idea for Modders not a Planned Project. Plz ,Thanks
  14. LK lander was very light a proton stage with it and 2nd proton launch with LOK and using the LK Proton they had been to moon cheaply, a bit time consumping but easy and effective than a Saturn-V. They had knowledge and Resources. However Proton was a new launcher with Launch Complication and report said the fuel was HyperGolic and thus was rejected. ***** Shuttle too use HyperGolic fuel in OMS and ISRO Orbital Vehicle's Launcher GSLV Mk-III too uses HyperGolic, Cryogenic and Solid Fuel. How did they rejected this? How.
  15. The part is too Long, any Change to Shorten it. Or its size to 1.25M
  16. They too cancelled their 2 Launch Earth Rendezvous Plan, With Protons, they were easy for USSR with such powerful Rocket. To Orbit and 2 stages might get them to launch, in comparison to 1 launch Lunar Rendezvous with 1 stage.
  17. Strange, I have a Fly-By in few Kerbin Days later lets check. Well thanks, i dont use any Mod, with such effect. Yeah, I want N-body and Planet mod, but it's isn't loaded. 3000M/sec approximately. Thanks guys
  18. Coronal Mass Ejection Controlled Atmospheric Ballistic Re-Entry Trajectory Course Corrections Geosynchronous Satellite Launch Vehicle Mark-III - Crew Capsule Re-Entry Experiment Aerodynamically Integrated Retrograde Braking Robustly Armed Kinetic Extending System Extrasolar System Interstellar Dark Matter Interstellar Dark Energy Hypervelocity Intersection Collision Avoidance System Protective Ablative Heat Shield Hall-Effect Ion
  19. Thanks, but a Ballsitic Entry from stationary orbit is 3000M/sec. And From Mün its 4000M/sec, I know so far, I want spped from a Ap beyond Minimus Orbit. Thanks, I had survived a Direct low Angle about 10-20° Re-Entry from Mun directly Ending on KSC. But after 3 failures, Main problem is Parachute Deployment. Faster you go, Longer you Slow , And Parachute no longer Ensure Safety.
  20. I have tried on Chrome, ES Downloader and System Browser from Kerbaltek.com, it failed each time but I got a old 1.5.0 version from Other Site.
  21. I can't Download it. Add another Link plz, likely for 1.2.2. The Error is :- "Downloader: 403 Forbidden! Sorry, no direct access"
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