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Cooly568

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Everything posted by Cooly568

  1. I feel like this really does need, at least another link to download from. This is a godsend for cinematic creators.
  2. I think it's Size and Area, so Division = Area? Thanks anyways!
  3. Heya, so apparently what I've been doing recently is going around asking mods about little, issues. So uh, derp, sorry. Anyways... I've been trying to run a lot on my laptop, and the volumetrics really kill the FPS, by kill, I mean, 20 FPS, and without the volumetrics I'm looking at a steady 34. But my question is if theres a way to, say, lower the volumetric density? To still to get the volumetrics without a ton of FPS hit? I swear you could do it in much older versions of EVE, but, not sure.
  4. Guessing you don't just get a supported x64 version either, uh, any other cloud packs for 1.0.5 x64? Only one I've seen working in the slightest is AVE Reborn. (Or is it the release of EVE or something that doesn't work?)
  5. Heya. I got a little question to ask. I've tried loading Stock Visual Enhancements on a 1.0.5 x64 installation with various versions of EVE, but I can't get it to load. No clouds will appear, and opening the debug EVE window will show no entries. I've tried several versions of SVE, nothing. So uh, sorry for asking.
  6. Super like, stupid question, but is there anyway to replace the balloons after popping them or deflating them?
  7. Oh, der, and one more stupid question, sorry. After I put this config in, it reset the planet itself, not the scaledspace, but the actual planet. I tried fixing it, but it's been so long since I've used Planet Factory, and now it's Kopernicus, that I didn't remember how to fix it. Sorry for being an idiot.
  8. Oh, that's right. I'm trying to get into someone's recreation of Kragethea's planet system, specifically the comet "Ascension." But because I'm an idiot, I don't know how to put the Comet config in properly, so, here's the config, let me know what I'm messing up with the formatting. Or, not, I'll try to figure it out.
  9. I'm going to sound like a massive idiot here, but how exactly do you select planets to edit them ingame?
  10. I do need to reshoot a few scenes, now that the older ideas I had fell as the story grew, but, thanks everyone. I really do want to finish it. And I look forward to finishing it. SoonTM. Lies.
  11. I think this is why I love the KSP community so much. You all help me up, put me back together, and motivate me. Over the time this project has been my deal, my thing, but this just makes me feel that theres other people out there who care, and I was hesitant to releasing anything before anything happened for fear of never finishing it again. I did though, eight months ago, I released an experimental scene, I made from a few scenes. Sorry for not putting it inline, the tools aren't displaying for me, so, pfft.But really, thanks for this guys, this was the greatest motivation I could of gotten.
  12. This is going to be a very heartfelt thing for me to talk about, so sorry if I stammer a lot. As many of you might know, at least the old timers on here might, I had tried to make a movie project by the name of "Kerbal Space Program - Rise of the Kraken", back in the Summer of 2013, man it's been a while. But the project, fell under, I never finished it and gave up, deleting the original files. But before that, I had tried back in the era of 0.17, obviously I gave up on that too. Making it about two and a half years since I originally came up with the idea. And since then, things have changed. It was back in February of 2014, I hit that punch of inspiration again, and I wanted to finish ROTK out-right. In the next three months, I worked myself hard, recording about two and a half hours of video, about enough for an hour and a half movie. But again, I've lost motivation. The project is still on my Hard Drive, just sitting there. Two and a half hours of perfectly good video shot back in 0.22, just, collecting dust. I've slowly been working on it a bit since then, but I only have two of the twenty-six scenes edited, making progress slow, but I could so do it, I just don't have that passion I once had. But the sad thing is, I still do. ROTK is such a huge part of my life now, I've spent three years thinking about a dream movie I could make, but I just can't drive myself to do it. I've put heart and soul into the story, and at this point, I've planned an entire trilogy's story out, I have story material for three movies, but I can't be motivated to fulfil my wishes. To make the movie about the game I love so much, for the community I hold so dear. My old shots I spent months on at the time are now, outdated. From a relical version without the Strategy Center, from a version without volumetric clouds, from a version without asteroids or ARM's, or anything we hold true to KSP now. This old footage may not even be new enough if I edited it. And I don't want to start again. ROTK's third attempt is going to be the last one I try. It's story needs no more revision, no more changes, no new footage, no new anything. It's me vs. myself. And I want to deliver the movie I always wanted to you. My Magnum Opus, my true work, is being held back by myself. So I want to ask you all something, I really do. More than ever, I want an answer to my problem. Should I... 1. Finish the movie with it's current footage, at the risk of it being outdated, old, and without current features. 2. Reshoot the entire movie, a fate I may not be able to go through with. 3. End it all, and let the Kraken stay unrisen. Never finish the movie. I'm sorry for asking this, just, I've never been in this much of a slump.
  13. I think it's time for me to do something incredibly dumb. I'm going to defend Five Night's at Freddy's. I'm not going to lie. I believe, that these games have been insanely over-hyped, like, more than any other game I've seen my life, barring obviously larger things, like, Minecraft updates, or Call of Duty seventy thousand. But these games aren't what everyone makes them out to be. People either think it's, a dumb attempt to try to make a horror game by using Chuck E. Cheese as the basis, or they think that the only point to the game is the "scurreh" jump-scares. But there is a reason this game evolved to be more than another mere, indie game. It's unknown feeling behind the game's back-story is what interests so many. There are many mysteries to theorize about and guess on the events and why they happen. And some people, myself included, strangely like the characters of the game. Whoa whoa whoa hold on a minute, "bruh, you sayin that you one of dose, FNaF bad guys who all about, havin .... with robotic, corpse stained animalz. that's so wrung bro." (fun fact, that took longer to type than this entire message) this is another one of those stereotypes people associate with things. They try to find the bad in something, and then associate everything connected to that group by that bad thing. It's like calling all of the KSP players in the world, nerdy, unattractive, uncool losers who play a stupid rocket game. Now that hurt, didn't it? So how does that make it a viable thing to say. But before I drag myself out of topic, back to the games. The games certaintly aren't anything groundbreaking on their own, but there's one thing these games capture well, impending fear. That's why everyone likes them. The general trope with horror games is, "RAWH blood everywhere! RAWH skeletons! RAWH JUMPSCARE!" but these games divide from that. There's inherently nothing wrong with these locations. But you know, there's a killer(s) out there, who want you dead. And that drives anxiety levels up the wall. And as I mentioned earlier, the true reason why people like these games is because of the story. It's an unsolved magic murder mystery! It's intriguing! That's why people want to find out the answer and theorize, and it's why the games are widely accepted. And for the games being milked, I disagree. It's a one man deal who, did this for every release schedule. Release game, spend six months modelling new characters, locations, a story, audio, and rendering that all, and THEN going in and making a game around that, in hundreds, of thousands of individually rendered images creating a game. That's a lot of effort for one person. And come on, eight dollars isn't really, "milking it", if you're talking about six months. What is it, EA's Madden, and NBA, and FIFA, and NHL, come out once a year, on the year, clamoring for sixty dollars. Each. Scott would have to create thirty FNaF games over a period of fifteen years to equal that in one year. (There are people who do get all four EA games, trust me.) Also, so what about imitation games? Name a game that HASN'T been imitated before, even slightly? Because honestly, every game has gotten some crap stupid fan game at some point, that's fact. So what if there's a few of these? If we don't care about them, why do they remotely matter? Minecraft got a million clones because it was popular. Flappy Bird got a million clones because it was popular. Do we care about them? No! We just point at them, laugh a bit, and move on. So, in my opinion, the games are a excellent mystery wrapped in a entry level horror game, that doesn't try to hard to out right scare you with BOO!, but more or less imposes demise. And the characters are lovable in a bizarre way. So there. I'm done.
  14. Computer Name - Hydrosis Operating System - Windows 7 Home Premium CPU - Intel i7 4790K @ 4.5 GHz Motherboard - MSI Z97 PC Mate RAM - 2 x 8 Corsair Vengeance LP GPU(s) - ASUS Strix GTX 970 @ 1.4 GHz AND EVGA GTX 550 TI (I have two graphics cards running simply because I lack the proper cables to run my two monitors off of one GPU.) Optical Drive(s) - One HDD(s) - 5 - Totals to 1.22 TB SSD(s) - 1 - Totals to 83.8 GB Chassis - NZXT Phantom 630 Windowed Edition White PSU - EVGA SuperNova NEX 750G CPU Cooler - Noctua D15 Additional Internal Components - NZXT Sentry Mix 2, 5.25 Drive Bay Storage Box, Thermaltake Hot-Swap Bay
  15. Offloading of textures to VRAM instead of RAM. But aside that, gameplay should be more demanding from the player, I guess more to do is what I'm saying? In a stock playthrough, on your way to another planet, or even waiting for a transfer, or in orbit, there isn't a ton to do, EVA, science, done. I don't know what else you could put, but maybe something that spruces the experience up a bit more?
  16. I'm trying to run KSP in OpenGL mode, with Anti-Aliasing, none of my settings are stuck, but I can't turn on AA, even by turning it on in game, and forcing it in the nVidia control panel.
  17. I'm sorry if this has been asked before, and it has, but forcing KSP to run in OpenGL forces the game to run without any Anti-Aliasing. I know some people run it fine with Anti-Aliasing, but I believe my GPU doesn't really like it. I run a GTX 970, on Windows 7, and my in game AA setting is 8x, my control panel is as follows. I'm essentially forced to run KSP in OpenGL so I can use all the mods I want, I apologize if theres a simple answer and I am merely an idiot.
  18. My random, early game ships are just called, whatever I feel like, "ship 1". But my main cruisers, of which three have been created, are called "Kerbal Super Carriers."
  19. Anyone who watches Top Gear, the British one, obviously, will know that they created a fake intro for a show called "The Interceptors", back in Season 17. As it may suggest, this is that intro recreated in KSP to the best of my ability.
  20. Jool. I've not really had trouble anywhere else if I plan for it.
  21. Don't even feel bad about getting burnt out, if I had to guess my play time since my first version, I'd guess it's about 2.5 thousand hours, and that's a low guess. I haven't played the game in months now, I'm burnt out too. But that doesn't mean I'm done with this game, nowhere near done.
  22. Just because there is less activity, does not mean this game or community is any closer to death.
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