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Dman0829

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  1. and to any others, there is a mod for anything, and getting them is fine but i want changes made to the game and a new tech tree, or one where you could chose from a list/make your own, would be prefered
  2. The problem is we shouldn't have to add mods to fix an issue with the game, the developers need to sit down and rethink the carrer mode, it is in essence a great idea, sense screwing around in sandbox can only be done for so long. The fact of how quickly this thread has grown proves just that, we all have different ideas but can all agree that it shouldn't stay the same.
  3. I'm amazed at how far this conversation is going, and I would like to remention the idea of separate tech trees that you could possibly chose from when your starting a new carrer game. As little as I personally use planes they are important and should be required well before sending someone in orbit, and the rover should come much sooner.
  4. I feel that the tech tree that is currently in the game seems a little backwards? I think you should be sending small probes into space before sending people. A further addition to this may be aircraft before some of that, than go to probes/rovers than manned and probably back to supersonic/advanced spaceflight. Possibly keeping the other tech tree and having the difficulty the game is set on define what kind of tech tree it uses.
  5. Yes, you can the whole reason I say full throttle is so you don't get a plane, throttle it down to the slowest speed it can and maintain altitude. Although bringing two separate sets of engines one for takeoff and one for maintain low speed like that would not be allowed. Essentially no cheesing the slowest speed thing.
  6. So whats the definite scoring for out of kerbins soi. In theory any vessel with correct timing could make it to eeloo and return for almost no delta-v with gravity assists and returning much the same. This challenge might need to be redone or with some limitations or instead of including orbits use the total distance in the atmosphere on a single jet.
  7. Apogee 83,553,434(could exit kerbins soi) 15 Kerbals S3-KS 25x4 "mammoth" liquid fuel engine Score 2,506,603,000 Video Evidence Coming
  8. It has to be crewed part clipping is allowed, just not like, an insane amount of clipping no part count restrictions Splashed down will not count if it looks like a water plane All eve attempts have to also return to kerbin
  9. The Zypher 1740m/s Much tweaking, and testing brought The Zypher into reality. I had done experiments with it safely running 1680m/s, but after trimming down the luxurious yaw control that people say you need, I was able to bring the vessel to 1740m/s, although it quickly fell apart after reaching this speed. http://imgur.com/a/IHXwH This is late, although it bypasses his speed by a fair amount, also with heating.
  10. Slowest Aircraft Challenge The era of Jeb flying supersonic spaceplanes is in its prime, but the new generation of pilots are a little less, well thrill seeking. Your challenge is to design the slowest possible aircraft, without leaving the atmosphere, and maintaining this speed for at least 30 seconds, and be able to land! Rules: Remain below 70,000 m Sustain flight for 30 seconds to qualify No rocket engines Stock parts only No autopilots Engines must be running at full speed during 30 second testing, and have a stable-ish speed. Must provide video proof of feat, launching from ksp, to landing (OBS Studio is free) Must be decently controllable Must have a prograde at horizon No Hovering Scoring: Lowest speed during 30 second testing multiplied by average altitude during 30 second testing Lowest score wins Bonus scores are divided by 2 Bonus: Preform at eve! Must fly to eve from Kerbin(rocket engines are allowed during transfer)
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