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pocolaton

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  1. Are you still considering adopting this? Seems like you have a few mods and tweaks out there. Looks interesting.
  2. Yeah, the parts won't show up. Looks like this mod doesn't work anymore. I'm using KSP 1.6.1.2401
  3. Ok, thx! In case someone reaches this thread first, I'll leave a link to the new 1.2+ rebuild.
  4. Nice addition to have. I love that you can sort m3-density of each resource. Awesome work^^. @allista you may be interested to know there's a new Munar Industries - Modular Fuel Tank Expansion Rebuilt/release for 1.3. I really really want you to know in other to make things happen...
  5. Squad should just add those parts to stock. Awesome work, @Munar Industries . Oh! Thx for continuing the mod! I'm kinda new to the ksp modding scene and never booted the game with this particular mod... but: I see this mod was once compatible with InterstellarFuelSwitch. Now I am using ConfigurableContainers for my stock parts. What should I install for TAC-LS/Karbonite resources to work with Modular Fuel Tank Expansion? Was MF Tank Expansion ever compatible with Tweakscale? If not, could something be done about that? Would it be avaliable on CKAN? Thanks again!
  6. No problem, throw some builds, I'd gladly test them out. I just replaced those .dll files. Kerbal 1.2.2. No mods except for G-Effects 0.4.1. The 3rd file (without red/back-out effects) is the one that bring my fps back to normal. Without low pass filters: Looks the same. 97fps on runaway, 20fps less in general. Without reflection API: Looks the same. 97fps on runaway, 20fps less in general. Without red/black-out effects: 112 fps on runaway, performance during flight back to normal.
  7. I did another test on my clean KSP install (1.2.2 still, mod version 0.4.1). With and without G-Effects installed. The game drops 20fps all the time when G-Effects is active. I noticed framerate goes back to normal in the map view. Here is a comparison album. And here are the logs: 1modKSP.log and 1modoutput_log.txt My machine is no beast so... it might be just that. When I play with my previous modlist I lock my fps and get ~60fps. Not very stable, it drops to 50-40 on reentry, aero effects, etc... at worst: looking at ksc + 1000m/s speed + 4km high + 31 mods installed I get 28-27 fps. After that I install G-Effects or Audio Muffler Redux and I get a 20fps drop for every instance. I just remembered I have no ATI control panel. I play on an 2011 imac using windows 7 bootcamp. It has bootcamp/apple drivers installed, it includes an old AMD Catalyst version which I can't update from. Yep, the usual apple bs. I have no idea about programming/modding. It might be a drivers issue.
  8. Hi! This mod looks like tons of fun, but: I'm having performance issues too. FPS slowdowns. From 60~40fps to 28~21fps. Only when G-Effects is installed. Playing on a 6 years old pc, Windows 7 x64. These are my logs: KSP.log and output_log. I'm a newbie in bug reporting so I'm not sure which logs do you need, @Ser. Here's my mod list. 31 mods installed. G-Effects latest version 0.4.1, installed via CKAN. I JUST NOTICED, you are the guy continuing the Audio Muffler Redux mod, and I had a similar problem with that mod too (b4 I unistalled it), is the code somehow related? soundwise? I might report it on the other thread later. I also tried the G-Effects mod on a fresh KSP install. No other mods installed. There is still a clear framedrop, from 110fps to 85ish frames per second.
  9. Aw, It's a shame this mod is no longer continued. @xxhansonmaxx I manually installed it on 1.2.2 and works perfectly until it reaches 2km height. Don't know why, it causes a huge framedrop at that particular height. From 60fps to 15fps. Might be the aero effects kicking in (wich are not visible). But then the low fps persists in orbit. I could share my logs. But I'll need some instructions, I'm kinda newbie in the mod scene. Here is my mod list.
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