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Everything posted by radio
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
radio replied to Kobymaru's topic in KSP1 Mod Releases
That is already available. Open up the trajectories GUI and tick "complete". @PiezPiedPy Fair enough. In the meantime 1.7.1 works just fine for those who code with kOS. At first I couldn't figure out why my landing algorithm was too unpredictable, but I soon noticed that "Trajectories" was changing its impact position without an apparent reason. I got rid of that problem by removing the stock "A.I.R.B.R.A.K.E.S". It's been discussed before. Some mods might have the same effect of breaking the prediction. That's for anyone who's wondering why their X winds up thousands of kilometers off the mark. Some part or a mod, or a combination is disrupting your original mark.- 981 replies
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
radio replied to Kobymaru's topic in KSP1 Mod Releases
Is the mod no longer compatible with kOS? Addons:tr:available returns false. Great work, by the way.- 981 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
radio replied to Dunbaratu's topic in KSP1 Mod Releases
Thanks for the tip. You are right. This is the line causing the issue: SET gui:skin:font to "Corbel". 'Corbel' is not one of the supported fonts. So that's all it was. I changed it to a different font that's on the list and it works. Thanks!- 1,361 replies
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[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
Considering a few people are still interested in the RO/RSS configs of the Shuttle. I might as well upload it. Includes a craft file too. I removed the Canadarm and whatnot to untangle the craft from other mods. Naturally this comes from a 1.2.2 build. RO/RSS is not yet compatible with 1.3+ https://ufile.io/x0obk As for to the question of where to place the folder with config files... Well, you can store them this way, for example: GameData\RealismOverhaul\RO_SuggestedMods\SPACE_SHUTTLE_SYSTEM -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
radio replied to Dunbaratu's topic in KSP1 Mod Releases
Sure thing. Just generated one. The same error every time. There's also the "Look rotation viewing vector is zero" going on. Keeps spamming in the console. As a side note, I crashed the game by drawing vectors and pressing "M" to enter the map view. Crashes every time I do it. Not sure which vector is responsible for that. All of them, or a particular one. But that's another issue. Here's the log: https://ufile.io/41zye- 1,361 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
radio replied to Dunbaratu's topic in KSP1 Mod Releases
I ran into a problem while building a GUI. 'Addtextfield' doesn't allow me to type in any characters into the box. It appears to be refusing user input. The error I get in the console is: "Exception: NullReferenceException: Object reference not set to an instance of an object" Pasting values into the field by using CTRL+V does work. Here's the piece of code in question: LOCAL gui_ascent is box_options:addlabel("Orbit altitude"). SET gui_ascent:style to style_label_compact. LOCAL gui_orbit_altitude is box_options:addtextfield(""). SET gui_orbit_altitude:onconfirm to { parameter int. SET int TO int:tonumber(0). IF int = 0 SET gui_orbit_altitude:text to "0". IF int < 0 SET int to 0. SET orbit_altitude to int. }. Is that a bug I'm unaware of?- 1,361 replies
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[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
@Cheesecake Your CoM/CoL looks alright. It should work. With that out of the way... Well, make sure your reentry procedure is viable. I can't be of any help beyond that, considering I only use the Shuttle in RO/RSS, so I can't be sure how it behaves in stock. Here's a short clip of the script. I'll post another one after I'm done with reentry. Along with the code. -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
I have no idea how would one control it manually. Doesn't seem possible in my case. A very slight deviation from its intended path and you lose control and burn up. Maybe that stuff is possible in stock. Haven't tested it. But the question still remains. Payload or not. Have you checked where exactly is the CoM and CoL of the vehicle in VAB? I had the same problem before. My 'stock' vehicle was unstable. I fixed it by shifting the CoM forwards. I did that by placing a ballast tank on the nose. Filled it up with MMH/NTO (OMS pod fuel). -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
It flies almost perfectly. All the way up and down. But I'm using RSS/RO/Ferram. My guess is your center of mass is off. Center of mass must be in front of center of lift, slightly. Besides, how are you controlling the shuttle during reentry? Mechjeb? -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
I am finalizing my Shuttle ascent and reentry scripts in 1.2.2 with RSS/RO (using kOS). I've seen the video above. Not only a good presentation, but a good deal of details for injecting more precision into the script. Although the best I can do for now, in terms of reentry, is a fixed heading path (40 degree angle of attack and all of that). However, banking angles, roll reversals and heading alignment to land it precisely at KSP runway would take way too much time. I'll get back with a final version. As for missing parts... The only time I had that issue was due replacing 'SPACE_SHUTTLE_SYSTEM' files with RO configs. RO shuttle configs go to RealismOverhaul -> RO_SuggestedMods -> SPACE_SHUTTLE_SYSTEM -
[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
radio replied to Tristonwilson12's topic in KSP1 Mod Development
I have the same problem in regards to missing runways. I did, however, followed the instructions in blue, but that didn't help this particular issue. Any solution to this problem? -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
I do have a craft file built in sandbox mode for RO/RSS. Is there a difference between the two? If you want, I can upload the file. Even though it's very simple to build it. As for controlling the Shuttle. Make sure your center of mass is slightly in front of center of lift. Your CoM will gradually shift backwards, as you use up the fuel in the rear tanks. Therefore you need a counterbalancing ballast in front. Use a ballast tank on the nose and fill it up with fuel, of course. Shuttle file: https://files.fm/u/pum4cds7 -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
Can you share any details on your launch profile? I'm in the process of programming the Shuttle, but I need more data for precision. Some real telemetry data would be of great help. I found this for the SaturnV: www.braeunig.us/apollo/SaturnV.pdf Still looking for something similar for the Shuttle (whichever mission may it be). -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
Good (mass) point. I will look into it. My center of mass might be a tad off of where it should be. Other than that, I am working on programming ascent and descent profiles for the shuttle. Using kOS. Although MechJeb's smart A.S.S works alright for the purpose. -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
It isn't. Perhaps you are mistaking SSRSS with SSTU or something else. That's pretty much how it goes, that picture. So far I've managed to get into LEO, deorbit and reenter at 40° AoA (using RO/RSS). The only thing I'm lacking is the correct final descent procedure. I find myself loosing control of the vehicle after gradually lowering the pitch for final descent in dense atmosphere (bellow Mach5). Oh, and I had to cheat and increase thrust of SSME's in engine .cfg to get into orbit. Can't seem to have enough Δ V for some reason. Works for now, but It would be nice to keep the realistic specs. Are you using any of the RO configs for the Shuttle found in this thread? -
[1.2.2] Space Shuttle System new release 26.01.2017
radio replied to DECQ's topic in KSP1 Mod Releases
Sounds like you changed the files in the wrong location. Assuming you are using "Rigel's Realism Overhaul patch". Those files are patches, not entire configs, hence they corrupt your craft. These patches have to be placed in GameData -> RealismOverhaul -> RO_SuggestedMods -> SPACE_SHUTTLE_SYSTEM.