zack2014
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Spacecraft Engineer
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Holy necro-post batman!
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Bug Report here: The swiveling helo gear on the newest prerelease has really bad texture issues, instead of being wheels, they end up being very flat, very long ellipses. They still do all the animations, but they look rather odd. It might be a mod incompatibility (I run a lot of them) but I don't know.
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This has probably been asked and addressed before, but I've installed RSS and the Realism Overhaul, and KW, along with stock tanks don't let me choose different propellants. I've looked on both threads but I can't find a solution.
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Old versions of KSP (some versions still wanted!)
zack2014 replied to xorg's topic in KSP1 Discussion
Alright, I'll see what I can do. Should I just upload to Mediafire or something? Also, I'm regretting making so many .zip files...... -
Old versions of KSP (some versions still wanted!)
zack2014 replied to xorg's topic in KSP1 Discussion
Does anyone actually want the .13 Mac version? I have a copy on my HDD and it's chock full o' mods! -
So I'm looking for a mod and I don't know if it exists
zack2014 replied to Kerbonautical's topic in KSP1 Mods Discussions
There's a mod called Texture Replacer, and it allows people to make textures to go over the defaults. I'll have a look and link it to you momentarily. - - - Updated - - - EDIT: http://forum.kerbalspaceprogram.com/threads/72115-0-23-5-Green-Skull-Inc-Custom-Design-Spacesuits-v0-38-14th-April-14 Here's a custom spacesuit mod. EDIT2: Here's another: http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-4-2-%2816-4-2014%29 -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
zack2014 replied to InfiniteDice's topic in KSP1 Mod Releases
Just showing off a little night mission I did! BOMBER HUNTING!!!! If you're wondering how I finagled it to work, I launched all the bombers, taxied them off the runway, and parked them on the grass. Then I launched the attacking fighter, and took off. Switched to each bomber and took off. ??? Lots of bombers shot down. Imgur album: http://imgur.com/a/2U4ig#0 PS: I'm encountering a bug, where launch clamps like to follow your flight when you switch in atmos. They stay static, but float a few kilometers ahead every time you switch. EDIT: Also, the little auto turrets don't seem to work in flight? I was hoping the bombers would fight back, but even though they had different IFF tags, they wouldn't shoot. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
zack2014 replied to InfiniteDice's topic in KSP1 Mod Releases
InfiniteDice, I've changed my turret keybindings and those work fine, but when I try to change the keybindings of the stationary guns, I can't seem to find the place to put the variable? Any assistance would be appreciated. (I don't have a home key)