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Yakvi

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Everything posted by Yakvi

  1. Thought so. I'm ok with that, as long as there's no workaround I might've missed. Thanks!
  2. I've noticed that on my 10.6x rescale the Gael terrain textures are extremely "squared" and overall low-res (when viewed from low orbit). I was wondering, is it something fixable somewhere (like Scatterer or in configs), or it's just a byproduct of upscale and I have to deal with it? It's a bit noticeable on Rocket's screenshots as well.
  3. I've implemented the patch above in the archive, so just unpack and enjoy https://www.dropbox.com/s/6wzhpk04w2qr7dy/SETIcontractsGPP_v1.2.zip?dl=0
  4. Not sure I understand, can you be a bit more specific? Currently all the information is stored as a table. What I would love to see is it being more... journal-ish. Example from another game (the Sea Dogs series): In this case, it would be something along the lines of: And this is an example of how it would look in the settings menu: But yeah, that's probably something to be done far in the future. Another bunch of bugs. Even with the setting on, the button doesn't appear in Blizzy toolbar setup ("configure visible items"). A number of "vessel modified" logs without any explanation. Could be related to Connection state (I'm using RemoteTech) "Close" button doesn't work for main window in my heavily modded save. Have to click on the toolbar every time. Works fine on stock. Not sure what may be the reason. There's a lot of inconsistency about when the screenshots are taken. Still trying to find a pattern. It appears enabling jpg option solves the issue though. In the main window, items appear as editable (in text input boxes), while they aren't. "Save screenshots/thumbnails" text goes overboard And a couple more suggestions Be able to bulk delete some entries (manual selection, or based on filter) Log science/data transmition. Log parts explosion/destruction Click on image to see the full size/open it outside the game Save thumbnails to a subfolder
  5. Fixed a bug in SETI-Contracts-Unmanned.cfg I've encountered yesterday. Quest 04.1 asks you to land near the monolith by creating a waypoint next to it. So fixing the coordinates should do the trick. { name = WaypointGenerator type = WaypointGenerator WAYPOINT { name = Black Monolith icon = marker altitude = 100.0 latitude = 8.6587 longitude = -168.2171 } } I'm not sure about the altitude since I'm using 10.6x rescale.
  6. I've been tinkering around SETI Unmanned before manned and adapted its contract pack it for GPP. It's just conversion from the major stock bodies to GPP bodies, but should do the trick. https://www.dropbox.com/s/ni2kyp9rfa992rt/SETIcontractsGPP.zip?dl=0
  7. A few suggestions/wishlist after some playtesting: Make an option to choose which events to log (currently there're only options "pause at"). It's a bit annoying performing a rocket launch with your UI "blinking" every stage separation. If possible, log messages/mission completions. Log nesting (with expandable lists) by ship/UTC (i.e. day 1/2/3 events, ship x/y/z events...). Or make a more immediate UI for Filtering (i.e. in the same window?) Ability to identify and mark accordingly (in the ship name/description) KRASH simulations. (i.e. "Ship 123 - SIM") Ability to customize template for entries similar to the intro quote. Example: "Kaptain's log. [value] [value2], [value3]. End of log." Also is there an option to remove/edit entries? Haven't noticed it so far. Great job so far! I've tried to dig into the source code, and I really appreciate the effort put into this.
  8. I've been waiting for it, thanks for the release Maybe will try to dig into my html knowledge to make some templates. What exactly would you need/what's the main syntax? Some things I've noticed in the settings menu: There's two "Pause on flag plant" options, not sure if intended. Maybe have "Save screenshot as jpg" off by default? "Hide when no messages" tooltip has a typo: Hide the windw.... "Keep messages for (minutes)" has double colon. Also not sure what does this exactly mean, the log isn't persistent? Will keep testing later today
  9. Station Science works pretty smoothly, apart from the contracts, they simply don't show up. However, after modifying StationScience.cfg to include GPP's planets everything started working without a hinch. Here's how I modified the file, feel free to suggest better challenge values! planetChallenge: remove all the stock planets and replace with: planetChallenge { Icarus = 7 Thalia = 6 Eta = 5 Niven = 4 Gael = 1 Iota = 3 Ceti = 3.5 Tellumo = 6 Gratian = 7 Geminus = 7.5 Otho = 8 Augustus = 8.5 Hephaestus = 8.5 Jannah = 8.5 Gauss = 9 Loki = 9.5 Catullus = 9.5 Tarsiss = 11 Nero = 15 Hadrian = 13.5 Narisse = 13.5 Muse = 13.5 Minona = 13.5 Hox = 12 Argo = 12.5 Leto = 13 Grannus = 13 }
  10. Same thing, restarting the game a couple times didn't help. nvm, reinstalling Scansat solved it.
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