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Next_Star_Industries

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  1. This MOD has been merged into "Next Star Industries" download here: https://spacedock.info/mod/2506/Next Star Industries or here: https://github.com/NextStarIndustries/Next-Star-Industries/releases/tag/v2.3.0 BDArmory Weapons Extension is NOT a part of BDArmory Continued NSI is not a part of the BDArmory Team!! A military and aerospace manufacturer that specializes in nuclear and heavy weapons. With a die hard never sleeping R&D department, NSI takes things to the next level, pushing science and technology into the future, but continues to build and supply the tried and true products of the past and present. Pictures are here. NSI's Mods Currently used UV Maps, for those wishing to edit textures, can be downloaded from here. Get the KSP v1.8.1 and BDAc v1.3.2 and of NSI's BDArmory Weapons Extension here. BDArmory Weapons Extension's Required Mod List: The latest version of BDArmoryContinued is required to be installed. BDAc requires Physics Range Extender to be installed. Module Manager is required for some Mods to work. Localization Dictionary Translated from English to русский, Français, Nederlands, 简体中文, 日本語, Deutsche, čeština, and Español. All translations performed by Next Star Industries. Recommend using CKAN to auto install mods, so their dependencies are installed as well. Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
  2. It should be GameData/North Kerbin Weaponry with spaces and caps not northkerbinweaponry. I'm using CKAN to install BDArmoryContinued and it's the same version you have 2.1.2 Interstellar doesn't conflict with either mod. @harpwner Is there a way to add a bright light flash to the nuke explosions like real world nuke explosions?
  3. Are you sure the GameData/North Kerbin Weaponry folder doesn't have the version number after it. I'm having no problem with nukes working. There are a few issues with where explosions are happening at the moment but everyone is working it out. Thank you! It's a great reference. I'm using real world blast radius and want to keep real world blast power or close to it.
  4. @harpwner So the blastPower = tonnes of tnt equivalent? I have been trying to figure out this call and what it represents.
  5. Anyone experiencing issues with aircraft being destroyed after nuke explosion even though you are far enough away not to be damaged? I believe it's a BDAc issue but not positive of that. How is blastPower being used or what does it represent as this may be my issue as well?
  6. Make sure the install folder doesn't have the version number after it. It should just be North Kerbin Weaponry.
  7. I'm running the same mods and have no trouble. One thing I have had happen is my video card actually booted me off of it during the Castle Bravo test because of ram issues (not having enough) and it kept crashing, I simply reinstalled and everything was great and haven't had a crash since. Wish I could help out sorry. When it hits the ground.
  8. Need way more info like what KSP version your using, what mods are installed, have you changed any files, etc.
  9. Like I said the install folder is wrong. It has the version number and the config files aren't pointing to it. The install folder needs changed to be just North Kerbin Weaponry and everything works fine.
  10. The install folder doesn't match the explosion and sound paths. Explosions and sounds not working.
  11. I'm the one that has redone the mod to work and I also stated clearly that I would remove your stuff from it with no problem. I'll modify my configs on the models I am creating in the BDArmory Weapons Extension (which is nuclear weapons only) to work with your mod. I love your mod and appreciate the work you have done with it. I just wanted it to work with nukes and done what needed done to make that happen. I was not trying to step on anyone I promise that. I would have messaged this to you but it won't let me do that yet as I'm a new member. Can't wait for your update!
  12. I'm the one that has redone the mod to work and I also stated clearly that I would remove your stuff from it with no problem. I'll modify my configs on the models I am creating in the BDArmory Weapons Extension (which is nuclear weapons only) to work with your mod. I love your mod and appreciate the work you have done with it. I just wanted it to work with nukes and done what needed done to make that happen. I was not trying to step on anyone I promise that. I would have messaged this to you but it won't let me do that yet as I'm a new member. Can't wait for your update!
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