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AtomicTech started following Rich
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The release processes on console and PC are quite different, and the console builds are based off of the PC ones. When we want to patch the consoles we merge PC commits and work on the custom code and assets that are needed to make it run on the consoles. The console builds then have to go through certification with the console manufacturer (Sony, Microsoft or Nintendo) before we can make them available. As a result the consoles are likely to run a little bit behind compared to the PC releases, but we will keep updating all platforms as we move forward.
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Stock Life Support
Rich replied to Glaran K'erman's topic in KSP1 Suggestions & Development Discussion
I am closing this thread as this suggestion is on the "What not to suggest list". -
Shortlist
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Thanks, this is really helpful! Looks like I need to do something useful when that error is thrown - I'm sure I did sort this out but the evidence would suggest that I didn't Good, it will fit in nicely with the rest of Telemachus then The stock Telemachus graphs should work without an internet connection, but I can't say anything about the other interfaces.
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Kerbal Stuff, an open-source Space Port replacement
Rich replied to SirCmpwn's topic in KSP1 Mods Discussions
I can still see the follow button so I doubt that it has been removed. -
Thread closed at the request of TheBlackDwarf.
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I was browsing the article entitled "In pictures: Journey through the planets" using the BBC phone app, and saw the following. They totally put Mars before Earth ... They have corrected this for the version on the main site though.
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[Dev][0.24.2] Kustom Kerbals - Make your own personal kerbals! [V1.1]
Rich replied to Jetwave's topic in KSP1 Mod Development
Closing thread while mod development is suspended. -
There no method by default to export data to a CSV file in Telemachus, as the focus of this project is the API itself. However, there are several options: 1. I believe you can use Kerminal to log the data provided by Telemachus to a CSV file. 2. The VOID plugin does allow you to log a limited subset of data from KSP. 3. A logger could be thrown together fairly quickly in any programming language which supports web sockets and file I/O.