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KSP2 Release Notes
Everything posted by Rich
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Only a small update due to lack of free time: * KSP data is readable from Java (this was actually a 20 minute job). * More wrestling with Maven and Ant. Hopefully if I invest the time now in getting the project configured well it should be easier for others to extend. It should mostly work out of the box with RSS, given this plugin is just throwing the game state around.
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Closed .........
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Go check the licences on the mods you are using. The Long March 2F uses a CC BY-NC-SA 3.0 licence so you can redistribute. Check the bobcat soviet pack licence for yourself, and see if you can include the parts.
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It is too early in development to say how easy it would be to add support for a modified solar system.
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[table=width: 100%, align: center] [tr] [td=width: 25%]13/4/2014 - Still no data from KSP - mainly working on understanding the stock functionality of MCT, and today I managed to get the satellite plugin working which is currently populated with terrestrial data (picture on the left). The main win for today was getting the latest version of MCT (and plugins) compiling, so now I can begin to configure the development environment for the ksp-mct plugin.[/td] [td] Figure: Satellite plugin for MCT [/td] [/tr] [/table]
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After learning that the software framework which NASA uses for its mission control setup is open source (Open Mission Control Technologies (MCT)), I immediately set about trying to stream KSP data to it. This thread will detail the development progress towards this goal. [table=width: 100%, align: center] [tr] [td=width: 25%]2/5/2014 - This might not look like much, but after some wrestling KSP and MCT are now talking. The next step is to expose the data as MCT feeds so that the data can be displayed and composed using the GUI.[/td] [td] Figure: Data flowing into the telemachus-mct plugin [/td] [/tr] [tr] [td=width: 25%]13/4/2014 - Still no data from KSP - mainly working on understanding the stock functionality of MCT, and today I managed to get the satellite plugin working which is currently populated with terrestrial data (picture on the right). The main win for today was getting the latest version of MCT (and plugins) compiling, so now I can begin to configure the development environment for the ksp-mct plugin.[/td] [td] Figure: Satellite plugin for MCT [/td] [/tr] [tr] [td]10/4/2014 - All I have managed so far is to bodge the map of Kerbin in to the framework.[/td] [td] Figure: Kerbin within the MCT framework (Map data from Kerbal Maps) [/td] [/tr] [/table] Next up Configure development space. Stream actual KSP ship data so that it may be used by the default MCT visualisations. Import maps of all bodies and stream all ship positions to MCT.
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I'm pumped. Maybe I can try this over the holidays.
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A classic that I bought yesterday - Worms 2: Armageddon
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This thread isn't going anywhere so I am closing it
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New to the Forums, but I think I've already done something wrong. ?
Rich replied to FlaccidUnicorn's topic in Welcome Aboard
I have deleted all the extra submissions on the Spaceport for you; this one remains as it already has a comment. -
Hi Shiva, What trouble are you having exactly? Your image is appearing just fine for me.
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This sounds like the port exhaustion issue. The stock Telemachus pages rely on the HTTP API, which has a tendency to exhaust the ports on system running KSP. In response to this issue I developed a web socket API which is what remoteview uses. I have yet to update the stock pages to use the web socket API, but it is next on my list.
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Done .............