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GnarlyVonDudeBro

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Everything posted by GnarlyVonDudeBro

  1. So I remember in older versions of MKS, parts listed their efficiency consumption type and a number, but none of the parts seem to have this information. Efficiency boosters still display their boost amount and type, but not the consumptors. Is there any way to tell what the efficiency consumption is for a module, to help with planning?
  2. Should the larger drills have more than one bay? I feel like the larger drills are supposed to have more than one bay. KSP 1.11. Latest full release constellation. No other mods. Have another install where I'm trying to plan a base, but the larger drills having only one bay makes things... complicated. https://imgur.com/gallery/nMDyB1z
  3. Yeah, its gotta be the mulch, only two Kerbals on board. I had some mulch stored to get the process running, but not much. So two Kerbals can produce 21.6 units of mulch per day (no recyclers) nowhere near the 448 units per day required to run at full capacity. Good to know the calculations take that into account. Also, thanks for the quick reply, and for the awesome mod, too.
  4. Love this mod, MKS is awesome, but a bit daunting, especially without thorough documentation of the multipliers and how they are applied. So, trying it out, I ran into a bit of an issue. I don't know why the numbers don't match up. MKS explainer says my load % should be 989 with the current setup, but it is only 142. Am I missing something, did I forget to activate something, is it a mod conflict? I'm not really sure. Using the 1.3 version, with all of RoverDude's mods from CKAN, and MKS Explainer also from CKAN. Here's a picture to help:
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