Hi, I've got this mod to work on my 1.2 installation, but when I click on some of the bodies in the tracking station nothing happens. This only happens to a few bodies, for example Sedna, but not for some other bodies such as halleys comet or ceres.
I found this stack trace, maybe someone can find out whats going wrong:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception handling event OnCBIconClicked in class SpaceTracking:System.NullReferenceException: Object reference not set to an instance of an object
at PlanetariumCamera.GetTargetIndex (System.String targetName) [0x00000] in <filename unknown>:0
at PlanetariumCamera.SetTarget (System.String name) [0x00000] in <filename unknown>:0
at PlanetariumCamera.SetTarget (.CelestialBody body) [0x00000] in <filename unknown>:0
at KSP.UI.Screens.SpaceTracking.onCBIconClicked (.CelestialBody data) [0x00000] in <filename unknown>:0
at EventData`1[CelestialBody].Fire (.CelestialBody data) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NullReferenceException: Object reference not set to an instance of an object
at PlanetariumCamera.GetTargetIndex (System.String targetName) [0x00000] in <filename unknown>:0
at PlanetariumCamera.SetTarget (System.String name) [0x00000] in <filename unknown>:0
at PlanetariumCamera.SetTarget (.CelestialBody body) [0x00000] in <filename unknown>:0
at KSP.UI.Screens.SpaceTracking.onCBIconClicked (.CelestialBody data) [0x00000] in <filename unknown>:0
at EventData`1[CelestialBody].Fire (.CelestialBody data) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(CelestialBody)
OrbitRenderer:objectNode_OnClick(MapNode, Buttons)
KSP.UI.Screens.Mapview.MapNode:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerUpHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()