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GoodGuy

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Everything posted by GoodGuy

  1. Wait a minute.... I see what you did thar ... : Wander lumps = celestial bodies. Wandering lump provider = creator of all
  2. So when is the sanitation department at your place coming?
  3. *cough*mechjeb?*cough* and what are those lights?
  4. the spacecraft exchange is like, 2 forums below general discussion.
  5. post this in the spacecraft exchange
  6. Um, guh, Uh Duh? wha... ? ??? IT CAN FLY? ??? ???
  7. P.S due to OBVIOUS REASONS I included space for more missiles/bombs
  8. My most successful aircraft. The 'Kerbal All-Purpose Fighting Aircraft - 5 Revision 6 Edition 9'. Nicknamed the 'triangle' not just because it is shaped like a triangle, but it has three variants. The original one is stock. CONS: -the MK1 to MK2 fuselage sucks and often disconnects during lots of g\'s. DO NOT TURN QUICKLY IN 2X speed! PROS: -Awesome. -lotsa firepower -VERY STABLE -Good lift/weight ratio. -Back-up parachutes (if cockpit and MK1 to MK2 fuselage disconnects. -needs less than 1/2 of the runway to lift up -maneuverable -somewhat long range -fast for it\'s size TIPS: -You should pull up manually and activate ASAS when you want to cruise -Works great at most altitudes -parachutes do not activate in one stage. smash that spacebar for emergencies -When landing, it is advised you nose down to lose some altitude, because this thing can glide The original (KAPFAC-5R6E9) is a cruise missile all-purpose aircraft that attacks by rammingSTOCK The B version (bomber) REQUIRES JELLYCUBES MODULAR MISSILE PACK is a conventional bomber with unguided bombs The MT version (missile truck) REQUIRES JELLYCUBES MODULAR MISSILE PACK is a missile truck (remember missiles are affected by gravity). Jellycubes weaponry http://kerbalspaceprogram.com/forum/index.php?topic=4886.0
  9. Er, Moon? Or Minimus? If you mean Minimus, no, and if you mean the Moon, no. But the game is still awesome P.S they\'re gonna add docking in .16, and expect a planet. Remember, 'no special features' = another celestial body. At least that\'s what happened with .15
  10. Well, check out all those Let\'s Plays on KSP. Don\'t remember them asking. Well, one asked.
  11. I hope it would be democratic/ all programs working together.
  12. But if you do that, the engines would decouple too
  13. It uses paypal, but there\'s no need for an account
  14. After that, it\'ll ask if you have an account. You don\'t need one, but it makes it quicker and easier
  15. > Dude! Looks like he did and felt good about it > He needs his head seperated fro his body (not that I\'m a serial killer) Someone needs to shut it down.
  16. or put the Mun in a higher orbit ;P
  17. For regular computers, warping 100x at where LKO would fry most CPUs
  18. Or you can just use the \'set to angles\' button beside the symmetry button. Very useful for landing gear and such that can\'t be placed the right way.
  19. Better yet, you can practically know nothing about this game and still press spacebar to get to Kerbol ;P
  20. This was from another post I made, but it fits here with a few tweaks. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello, I\'m just a 13-year old in 7th grade that knows more about orbits than my science teacher. And all of that came from KSP. I also landed on the Mun at least 6 times before patched conics. (I also got a 76% average in Spanish, but I know more than most of my classmates. I got a 76 \'cause I didn\'t do most of my homework \'cause of KSP. :-[) I really think this is almost as intuitive as it gets. The MOST important part of the game is the beginning. Thats where players are introduced to the game mechanics (not literally ). Its not when you suddenly get a calculator and it tell you to do this and that. Players are not interested in the main story right now. They are going to be getting used to the controls/what to do. The best advice about the beginning you can get is: [glow=red,2,300]MAKE NO ASSUMPTIONS ABOUT THE PLAYER.[/glow] The player might not even know that Kerbin is round. Or he might be Stephen Hawking. But NO MATTER who they are, they get KSP easily. This is why we like KSP. And keep up the good work, HarvesteR & co.
  21. Hey, don\'t talk about majoring in physics, I\'m just a 13-year old in 7th grade that knows more about orbits than my science teacher ;P. And all of that came from KSP. I also landed on the Mun at least 6 times before patched conics. (I also got a 76% average in Spanish, but I know more than most of my classmates. I got a 76 \'cause I didn\'t do most of my homework \'cause of KSP. :-[) I really think this is almost as intuitive as it gets. The MOST important part of the game is the beginning. Thats where players are introduced to the game mechanics (not literally ). Its not when you suddenly get a calculator and it tell you to do this. Players are not interested in the main story right now. They are going to be getting used to the controls/what to do. The best advice about the beginning you can get is: [glow=red,2,300] MAKE NO ASSUMPTIONS ABOUT THE PLAYER.[/glow] The player might not even know that Kerbin is round. Or he might be Stephen Hawking. But NO MATTER who they are, they get KSP easily. This is why we like KSP. And keep up the good work, HarvesteR & co. P.S I agree with not having all the instruments/tools at the beginning of the campaign.
  22. Be a true kerbal and land with shock parts!
  23. just so you know, mechjeb isn\'t a requirement.... people these days are just lazy
  24. Wassup? Well, what\'s up is my rocket that\'s bigger than yours =P
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