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Saurenath

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  1. Anybody else have an issue with the BepiColumbo mission? It didnt register my eve flyby or getting into moho orbit, just stopped sending me messages.
  2. That's what I have been doing in the interim. I typically play PC KSP and have been using this version for a stock playthrough and was hoping I just missed something! Thanks for the suggestions guys.
  3. Controller - Radial Preset Console - PS4 I am trying to get an aerobraking trajectory for Duna with a small lander but when editing maneuver nodes from halfway around the Kerbol orbit I am getting wild swings in the distances and completely unable to fine tune my periapsis below 30KM with the Ham-Fisted default maneuver planning. For example, I will barely press the joystick to move the maneuver node axis I want to edit and get a 600K KM swing in my periapsis. This is not a problem on the computer version of KSP as my mouse is more fine tuned than the controller joystick. The game claims holding L1 will allow me to edit more precisely but this just switches the axis of maneuver that I am editing. Whats the deal here? Is there a way to actually edit the maneuver node so I can potentially aerobrake and efficiently guide my craft to landing on Duna, or do I need to over-engineer the excrements out of the thing so I can have an extra 2km/s delta-V just for a circulization burn? Thanks for any help.
  4. SSRSS SCANSAT ALTITUDES NOT WORKING, TOO HIGH ETC. Edit the file in gamedata/real solar system/compatibility/scansat.cfg and delete a zero off of the ideal and the maximum altitudes that are set.
  5. Fuzzy Resource Scanner M700 doesnt attach or allow offset for me. Sits about a meter above the nearest attachment point. Had to delete to get any function from the part.
  6. MISSION SUCCESSFUL: if anyone is having trouble with fusion and microwave power, search my posts and BlackMoons answers.
  7. That seems accurate, they are placed 90 degrees to each other so really just covering the angles. Seems like I get full power transmission now, I'll report back with any issues.
  8. Got it working Blackmoon, I now have 45 GW transmitting from LKO, and a Kerbstein Fusion engine on my interplanetary exploration receiver. Your advice was spot on my friend, thanks for not writing my frustrated posts off. I'm about to set off on my Kerbol exploration to hit Jool, Gilly, Eve and others. Wish me luck? Meaning i replaced thermal recievers with 8x radial rectenna and 4x pivoted rectenna. Thanks blackmoon, you the boss.
  9. Will keep an eye out for mirror thingys. 25 more hours and i should figure this out. And for the record everything else KSPI adds is awesome, havent had a problem. Just the fusion stuff and microwave generation. That's a female dog.
  10. Cool, so if I want some cheap thrust (in terms of weight) i dont need to get overly complicated with fusion, I can go direct thermal projection to a receiver attached to a thermal nozzle and Ill get boatloads of thrust? My current plan is a loop of all the Jool moons and eloo, with landings on each moon and eeloo. I was planning to attach 2 landers to the receiver module described above and just muscle through with fusion reactors. That was 125ish hours ago and you've seen my current frustration. Im going to try the rectennas configured to infrared with the multi bandwidth transceiver configured the same on the above receiver and go from there. Im thinking the best way is a generator ship and a colony ship, LOS of each other in near infrared...all assuming I can get the receivers to receive. To confirm: if i want long range power transmission near infrared is inefficient and may not work? Is there an optimal wavelength to transmit for conservation of power? And based on what ive described, what is the best transmitter to use?
  11. Paranoid, very, very paranoid. Shouldnt the Blanket Photovoltaic Beamed Power Receivers still receive power or do they need a converter as well? im gonna give it a shot with the rectenna, you havent steered me wrong yet moon!
  12. Microwave power is non-functional - 112 GW of power being projected from 400000M orbit, 650000M orbit and 1200000M ORBIT from Kerbin. 4x 32 M Microwave power receivers, each gets NOTHING from my 112 GW power generation station (or the three supplemental orbital stations). First station - Multi Bandwidth DIsh Tranciever attached to gyrotron, attached to IXS Magnetic Confinement fusion reactor, attached to a direct energy conversion reactor and a thermal reactor, one on each end. 2 2.5 m nuclear fission reactors attached, 10 'large folding radiators' attached to that section. All are directly attached to one another, there are 16 helium three round tanks (IFS Universal pressurized tanks) attached for fuel. Second stage area has two MFC Spherical Tokomak with a direct energy conversion and a charged particle generator, 8 'large folding radiators' attached to that section, thermal is in the green as per mechjeb/ksp engineer redux. They are offset adjacently on the IFS reactors wing things. My booster stations are close to that, replacing the two MFC tokomak with a Tri Alpha Colliding Beam reactor. Each has 2 2.5 m nuclear fission reactors to prime fusion. My reciever is as follows: Clamp o tron Illumintator mk 1 KW Rocketry LFTA 2-1 Short crew cabin 2-3 IFS Cargo, tweakscaled to 3.75 with lithium hydrate 2x b-10k battery computer core Tri alpha colliding beam 4x radial gold thermal dish reciever 8x large folding radiators 4xblanket photovoltaic beamed power receiver UNIVERSAL pressurized gas tank with he3 kerbstein fusion engine This receiver doesnt recieve any power. Any way to share screenshots without imigur or a website or anything? I didnt notice an attach function. Also, there is no option to connect to a specific transmitter, tranceiver etc. Is this normal or could that be loveing me?
  13. CAREFUL WITH MICROWAVE POWER, CHECK OUT BLACKMOONS EXPLANATIONS, SPOT ON.
  14. Thanks Blackmoons. Seems like i have the thing on the right mode as im getting exactly 50%. I suppose i gotta figure out near spectrum vs nuclear as i cant just strap a kerbstein to a big fn reactor and make it go. Thanks again for the help, this fusion crap is frustrating as hell especially after putting in 600 plus hours for the science to test it out. Pretty close to wiping the kspi install and giving up on the mod to be honest, all its added for me is frustration at this point as fusion (the only part of the mod i wanted) is confusing beyond all else. I had a ship on the mun on a ps4 in 20 hours, ive put 100 into figuring out fusion and all i get is mediocre power and nonfunctional beams. Seems more like a broken game than anything at this point.
  15. Upon further testing i cannot get microwave power to work, as it has become clear my 23gw reactor cannot power the 15gw engine if on the same craft, as 4gw is the maximum power i can realize from the IXS Magnetic Containment Fusion Reactor. In all honesty, is it possible to use the Kerbstein and Albuirrie engines without alt f12? I cannot get the power on a single craft and I cant get more than 10 GW of microwave transmission. Whats the secret, please help me.
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