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RaiderMan

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Everything posted by RaiderMan

  1. thank you. its a low profile decent illumination light. The only parts I've tried to put on her that actually fought me are the lights and parachutes. the remote controller and docking port I shoved in under the nosecone went in without issue.. speaking of, perchance you have plans for a dragon friendly remote guidance unit that is thinner than the rc-0015 remote guidance unit? cause the two parts as they are actually protrude from the nose cap a bit. I always put remote guidance units on so I can send untested craft up unmanned for obvious reasons...ergo a desire to not kill any poor kerbals during flight trials XD. side note, my CSM configuration addressed the translation control issue I was having, its only during the reentry phase that this becomes a concern, eg the need to slide below my service module so it doesnt plow into me during descent ^^;
  2. incidentally..I used the v1 dragon cargo craft as the heart of my little telescope XD
  3. ok, please bear with me, this is a fully assembled launch stack here in the pic as well, so ignore what's already tacked onto the craft please... it doesnt look it, but where I marked on the imave, is where I TRIED to install the parachute. the parachute thats just floating? is where the game decided it needs to go. I get this same problem, or, worse, it sinks into the hull, with the lights I tried to use...and the camera isnt cooperating on the hull submersion I'm describing. second pic is the gemini light care of the fasa mod, and its just floating there, I wanted to put it right above the upper rcs jets, or what look like the upper rcs jets, they're above line in respect to the viewports. now, if the game determined it wasnt attached, the part would be transparent, so its registering a connection with something that isnt visible on the model. parachute pic: floating parachute by XRaiderV1.7, on Flickr light pic: floating light by XRaiderV1.7, on Flickr please dont mistake this as a complaint..I LOVE this mod, it solves so many issues for me with my launch stack, that said, if I can help address a problem I discovered, I'm happy to do so, and furnish these pics towards that purpose.
  4. yeah..gimme a tick. have to load up the CSM model I was arguing with last night. mid remote controlled radio telescope build XD
  5. by that I mean I had the 'bubble' phenomenon, as well as some sinking at times. I did ultimately get the parachutes on. so, new version's out? what are the names of the capsules, aside from dragon2, so I can use the in game part search tool?
  6. I also ended up slapping parachutes on her, the capsule wasnt really friendly to the parachutes, kept having it pop out and curve when moving the chutes to position them, then again this is a rather oddly sloped and contoured design, so thats more likely than not the design. I freely admit my first foray into powered descent landings...did not go well XD. I was too heavy on the throttle, then too light, and finally commenced a head long back end first crash into the ground
  7. I seem to have a problem with the I and K translation controls as they relate to the rcs system. the I and K controls do nothing. is this a bug or was this a design limitation?
  8. *snort* nice clip. made me smile. alright, the lights are having the same issue then by your guess? ok, to avoid this issue, what are the stock tank parts called?
  9. so, when I loaded in to begin building a new rocket, every part I place on the side of the rocket's body, for some odd reason, sinks a fair ways into the side of the ruddy thing. doesnt seem to matter if its an existing design or a fresh one. an example...my elevated decouplers are half way, in terns of how far along the strut, buried inside my first stage booster. I should see the anchoring points on the side of the rocket. I do not in this case. the lights I'm trying to reseat properly are particularly troublesome in this regard today. the incorrect strut placement: strut incorrect by XRaiderV1.7, on Flickr the correct strut placement: strut correct by XRaiderV1.7, on Flickr is it just my imagination or is the game not quite placing parts correctly?
  10. the only requirement is us both having the same parts/mods installed yes?
  11. ok, so a buddy and I are collaberating on a project via skype(screen share) and I had the idea of getting a copy of the game and the same mods he has, so I could learn how to better build space craft, now what I wanted to know, is can I put together a space craft, and then send that craft to him somehow? and if so, how would I go about doing so?
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