CptAWatts
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Everything posted by CptAWatts
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
CptAWatts replied to AndyMt's topic in KSP1 Mod Releases
Hello, just wondering how do I get it to improve performance after a successful launch? I click revert to launch and it doesn't change anything when I click improve guess. Does that mean it thinks that's the most efficient launch? Thanks. -
Lol, well unlock the science tree anyway..
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Is it possible to complete the career mode using just stock ships?
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
CptAWatts replied to Dunbaratu's topic in KSP1 Mod Releases
Hello, I just recently got back in KSP and of course there was an update a few days ago and quite a few of the mods I had installed don't work anymore. Can anyone confirm the version for 1.3 doesn't work with 1.4?- 1,361 replies
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- autopilot
- programming
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Corrupted Save is Corrupted
CptAWatts replied to CptAWatts's topic in KSP1 Gameplay Questions and Tutorials
I tried turning down the render quality but that didn't seem to change much. It used to be that I could only see the addon scenery when I was closer to the ground. Now I can see it from space. I think that is the issue but I am not sure how to change that. It will load scenery for the entire planet it looks like. -
Hello, I just had a save get corrupted during a power outage and when I loaded a backup save my graphics settings appear to have been changed but I can't figure out how. I can now see all my ground scenery from space which seems to be reducing my FPS allot. I was wondering if there is a viewing distance setting somewhere? Thanks.
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So using the tourist contract pack I have been requested to build a 50 person hotel. I don't have the larger cabins yet so I am building it in units of 4. To make sure I meet the request I am doing 14 launches. Today I managed to do 7. Heres some pictures of the construction of Profitus Maximus! 1st and second module attached. 2 delivery ships in the mix as well. A little mishap occurred during the 6th rendezvous...Still have 2 other engines so its all good. Tomorrow I will launch the other 7 and hopefully make some money out of this junk yard... I mean hotel.
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Awesome. Thanks
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In KSP what actually defines these for the game? I Just tried making a base on kerbin but it only recognizes it as a ship. The same happened when I wanted to make a station in orbit. Thanks.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
CptAWatts replied to IgorZ's topic in KSP1 Mod Releases
Ah ok, makes sense. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
CptAWatts replied to IgorZ's topic in KSP1 Mod Releases
I was referring to the ability to click on the inventory icon but it wouldn't open during EVA. Thanks for picking up that module manager error. I read CKAN wrong. I thought it was installed but it had AD beside it what ever that means. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
CptAWatts replied to IgorZ's topic in KSP1 Mod Releases
Hello I seem to be having the same problem as other with not being able to access the external containers. Here's my log, thanks. https://www.dropbox.com/s/hn6asdz0pgljtxb/output_log.txt?dl=0 -
So now I want to listen to that song..thanks Also my Jeb is splat somewhere on kerbin... Before I even knew about the 4 orange suits that are the only orange ones... 25 kerbals later and now I find out I messed up my career along time ago lol
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Raptor's Craft Download Catalog - Tested & Proven
CptAWatts replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Alright sounds good. It was more for rescuing kerbals in orbit so maybe it might be enough. Thanks! -
Raptor's Craft Download Catalog - Tested & Proven
CptAWatts replied to Raptor9's topic in KSP1 The Spacecraft Exchange
I guess as far a minmus -
Raptor's Craft Download Catalog - Tested & Proven
CptAWatts replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Whats the best craft you have for rescue missions? -
Raptor's Craft Download Catalog - Tested & Proven
CptAWatts replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Wow that's pretty impressive. I like how it all fits so well. I'm still trying to get the tech for all of this in my Career mode -
Raptor's Craft Download Catalog - Tested & Proven
CptAWatts replied to Raptor9's topic in KSP1 The Spacecraft Exchange
I'm fairly new to mods so what is a CisMunar Economy? -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
CptAWatts replied to JPLRepo's topic in KSP1 Mod Releases
Ah ok. Not sure if this helps or not, but I noticed that when I eva my kerbal out of the craft and then back in the electricity resets back to where it should be. -
Raptor's Craft Download Catalog - Tested & Proven
CptAWatts replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Thanks! The new rockets look awesome too. -
Raptor's Craft Download Catalog - Tested & Proven
CptAWatts replied to Raptor9's topic in KSP1 The Spacecraft Exchange
In regards to the satellites you have. Which one has more range, the navsat or the keosat? Thanks -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
CptAWatts replied to JPLRepo's topic in KSP1 Mod Releases
So if I understand this properly, it stops physics from happening during warp? -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
CptAWatts replied to JPLRepo's topic in KSP1 Mod Releases
Is there a way to disable the effects of electricity for now? I just don't want to keep loosing kerbals. -
[Stock][Request] Level 4 tech launcher
CptAWatts replied to CptAWatts's topic in KSP1 The Spacecraft Exchange
Wow thanks guys. I appreciate it. Yeah I chose the top one as I don't have the 800 fuel tanks yet. -
[Stock][Request] Level 4 tech launcher
CptAWatts replied to CptAWatts's topic in KSP1 The Spacecraft Exchange
Sure. My VAB is level 2, my launchpad is level 2.