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KranSmith

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  1. Missile not guided to target by radar after updating to latest version (missile flies straight up into the sky) old version still works fine, is this a bug?
  2. Is there any way to edit the file to make the guided missile more accurate? , missiles often miss targets at sea or on the ground about 10-15m away
  3. Everything works fine and I found a way to fix what I just asked above, thank you for this great mod
  4. I contacted him on Discord and Youtube 1 month ago and got no response, maybe he is no longer active I tried add this code to cfg file MODULE { name = ModuleDecouple ejectionForce = 200 isOmniDecoupler = false explosiveNodeID = top } And it didn't work , i don't know how to make it work..
  5. Can we add "Decouple Speed " into this code? , it from BDModular missile
  6. Hi everyone, I want to add a "Decouple speed" feature so that the rocket will launch into the air extremely strong when I press fire, I tried everything but it still doesn't work. Here is code PART { / --- general parameters --- name = proceduralMissileCore module = Part author = jrodriguez CrewCapacity = 0 // --- asset parameters --- MODEL { model = ProceduralParts/Parts/cylinderTank scale = 1,1,1 } scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_top=0,0.5,0,0,1,0,1 node_stack_bottom=0,-0.5,0,0,-1,0,1 node_attach=0,0,0.5,0,0,-1,1 // --- editor parameters --- cost = 0 // 4000 TechRequired = advConstruction entryCost = 4000 category = Pods bdacategory = Control subcategory = 0 title = Procedural Missile Core for BDArmory manufacturer = Carto Militar Tech description = Procedural missile core system for your BDArmory custom missiles // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 bulkheadProfiles = size1, srf vesselType = Probe MODULE { name = ProceduralPart textureSet = UrbanCamo TECHLIMIT { // Make everything unlimited for start name = start diameterMin = 0.01 diameterMax = Infinity lengthMin = 0.01 lengthMax = Infinity volumeMin = 0.01 volumeMax = Infinity } } MODULE { name = ProceduralShapeBezierCone displayName = Smooth Cone techRequired = start selectedShape = Round #1 length = 0.250 topDiameter = 0.00 bottomDiameter = 0.200 } MODULE { name = TankContentSwitcher useVolume = true TANK_TYPE_OPTION { name = Electric // Dry density for the battery banks for Z-200 and Z-4k is 0.163, // and the Z-1k is 0.184. We want to keep this to some 'roundish' // number so the max volumes don't end up as weird fractions of // pi, so will round it a bit. dryDensity = 0.1875 RESOURCE { name = ElectricCharge // All stock parts are the same. This translates to 3500 U / kL unitsPerT = 20000 } } } MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.020 } hasHibernation = False } MODULE { name = ModuleSAS SASServiceLevel = 3 standalone = True RESOURCE { name = ElectricCharge rate = 0.03 } } MODULE { name = BDModularGuidance ForwardTransform = UpPositive UpTransform = ForwardNegative } MODULE { name = BDACategoryModule } } I wanted a bar that could modify the " Decoupler " force like the missiles available in BD Armory , and I found this code decoupleSpeed = 0 decoupleForward = true How can I add this feature to the above code? . Thanks!
  7. The missile using " Modular missile " cannot keep a constant low altitude ( I set cruise mode to 30m ) and the missile continuously increases and decreases altitude which causes it to be detected . Can active probe radar be added? , just fire the missile and it will automatically lock on the target and rush in
  8. Someone contacted me and provided a solution, please delete this topic. Thank you management team
  9. Hello, are there any torpedo weapons that work with this version?
  10. https://kerbalx.com/Kerbalyst/Kyphoon , This craft file uses " UbioZur Welding Ltd " to weld the ship, but I have no way to install it. Does the author have any way?
  11. It seems I have a problem with the GPS navigation device, when I press the GPS coordinates I can't fire the GPS guided missile, but when I clear the GPS coordinates "X button" I can fire
  12. Hi everyone, i have downloaded a craft file but i can't load it because it's missing parts from very strange mod " UbioWeldingLtd ". I cant find this mod or it is expired is there any way i can load this craft file in the latest version which is 1.12.5? thanks. https://ibb.co/ZYgksyG Link from file craft : https://kerbalx.com/Kerbalyst/Kyphoon
  13. I suggest the author add radar-absorbing materials to reduce the plane's ability to be detected, or anything similar.
  14. Can i lock multiple targets and attack at the same time? Being able to hit only one target at the same time make it quite difficult to intercept
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