wowbagger
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I'm getting back to the game after years and I would like to know if there's a way to fix this mod to work with the latest version of KSP.
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
wowbagger replied to Shadowmage's topic in KSP1 Mod Releases
Actually, the wheels are floating freely. The only contact was (I've changed somethings) between the middle pair and a decoupler underneath the rover. But I had breakage happening from the other pairs as well, which never had anything close to them. The "floor" isn't the fairing base, it's a procedural generated structural bit (Procedural Parts mod). It works as a floor for the rover when it's landed properly and serves as a sturdy mounting point for heat shields and whatnot. I'll try to recreate this issue with standard parts and I'll be glad to help if it turns out to be reproducible. -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
wowbagger replied to Shadowmage's topic in KSP1 Mod Releases
Thanks! It started to bug me when I changed to some 7m fairings and still could see wheels being broken. I don't have any pretension that my design is ideal. What Shadowmage said got me thinking and I think that the main issue was a decoupler touching the middle wheels (the wheels are in 0.75 scale, so I didn't check the weight). In the end, I just changed the load scale on the options and everything is fine now. I've upload some pics of my design: https://imgur.com/a/peqad -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
wowbagger replied to Shadowmage's topic in KSP1 Mod Releases
I'm getting a lot of broken wheels due to stress lately. They are breaking on lauching or on maneuvers, inside some fairings. I guess they are being overwhelmed because the space is tight and the vibrations can be intense. But I was wondering: is there a hacky cfg file that I can edit, making the specific model (the medium sized, resembling the Curiosity) more resistant? Thanks in advance! -
I'm running 1.3.1. So, I got your dll file and it's a huuuuuuge difference: I'm getting stable FPS and no lag whatsoever anymore, whilst before the game was getting into nasty crawls. I was surprised to know that the biggest hit in performance came from [x] Science and not from the visual eye candy mods that I've installed. And since I'm running KSP on a laptop with a mid range GPU and a dual-core i7, I need every help I can get to stabilize things =). And I'd even suggest to the developer a "[x] Science Lite" version without the whole list of science points, building upon John007qwe's concept, leaving just the science gattering feature available. I really like what the mod brings to the table, being one of the "mandatory" mods in all my installs and saves for quite some time now, but I think that I used the full list once, when I installed it for the first time. Anyways, this is just a suggestion because I know that maintaining things takes time and effort and being a developer in training, I really appreciate that.
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Hey, I'm Brazilian and I could translate it to Portuguese, if this interest you. I love this mod and I'd be very produ if my help could make it even more used by people from Brazil and other Portuguese speaking countries. Oh, and I just created this account just to present myself (hence the no PM thing, sorry!)