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wowbagger

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Everything posted by wowbagger

  1. I'm getting back to the game after years and I would like to know if there's a way to fix this mod to work with the latest version of KSP.
  2. Hey @JPLRepo, are you still looking for translators? 1.4 brings Brazilian Portuguese to the game and I would love to translate your mod.
  3. Is there anything I should unlock or do in order to see galaxies in the select bodies UI? I ask because it is empty in both space telescopes and I'm not sure if I'm missing something.
  4. Actually, the wheels are floating freely. The only contact was (I've changed somethings) between the middle pair and a decoupler underneath the rover. But I had breakage happening from the other pairs as well, which never had anything close to them. The "floor" isn't the fairing base, it's a procedural generated structural bit (Procedural Parts mod). It works as a floor for the rover when it's landed properly and serves as a sturdy mounting point for heat shields and whatnot. I'll try to recreate this issue with standard parts and I'll be glad to help if it turns out to be reproducible.
  5. Thanks! It started to bug me when I changed to some 7m fairings and still could see wheels being broken. I don't have any pretension that my design is ideal. What Shadowmage said got me thinking and I think that the main issue was a decoupler touching the middle wheels (the wheels are in 0.75 scale, so I didn't check the weight). In the end, I just changed the load scale on the options and everything is fine now. I've upload some pics of my design: https://imgur.com/a/peqad
  6. I'm getting a lot of broken wheels due to stress lately. They are breaking on lauching or on maneuvers, inside some fairings. I guess they are being overwhelmed because the space is tight and the vibrations can be intense. But I was wondering: is there a hacky cfg file that I can edit, making the specific model (the medium sized, resembling the Curiosity) more resistant? Thanks in advance!
  7. I'm running 1.3.1. So, I got your dll file and it's a huuuuuuge difference: I'm getting stable FPS and no lag whatsoever anymore, whilst before the game was getting into nasty crawls. I was surprised to know that the biggest hit in performance came from [x] Science and not from the visual eye candy mods that I've installed. And since I'm running KSP on a laptop with a mid range GPU and a dual-core i7, I need every help I can get to stabilize things =). And I'd even suggest to the developer a "[x] Science Lite" version without the whole list of science points, building upon John007qwe's concept, leaving just the science gattering feature available. I really like what the mod brings to the table, being one of the "mandatory" mods in all my installs and saves for quite some time now, but I think that I used the full list once, when I installed it for the first time. Anyways, this is just a suggestion because I know that maintaining things takes time and effort and being a developer in training, I really appreciate that.
  8. There is a Brazilian Portuguese translation available, made by fans. People just switch the files inside the Localization folder and by changing the BuildID.txt to pt br from en us. I don't know if this would work with TST, but if does, I'm more than willing to help.
  9. Hey, I'm Brazilian and I could translate it to Portuguese, if this interest you. I love this mod and I'd be very produ if my help could make it even more used by people from Brazil and other Portuguese speaking countries. Oh, and I just created this account just to present myself (hence the no PM thing, sorry!)
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