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Posts posted by Nucleartaxi
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@taniwha Is it possible to export the texture for the model that the plugin creates? I want to try and use an exported craft model in another program and the model works fine, but it needs a texture.
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I am trying to get textured 3d models of KSP crafts into Davinci Resolve Fusion and have come really close. I imported my craft file with the blender 2.8 mu model importer and the texture shows up fine, but when I export it as a .fbx and import into fusion it shows up as white with no texture. I believe this is a blender issue, so I am asking here. So does anyone know how to export the model from blender with the texture?
I am using blender 2.8.
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@taniwha Thanks, that worked.
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On 12/22/2018 at 11:48 PM, Sidestrafe2462 said:
Good to see another episode out! Keep the good stuff coming!
I'm glad you enjoyed it! I am still working on a plan for season 2. I might put a few posts in here as it progresses so we don't go 4 months without anything whatsoever.
Edit: I have gotten busy and have lost my motivation to work on this project. I apologize to those who want to see more, but I am not going to continue the series at the moment.
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@taniwha Thank you, the craft now imports! One final question, is there a way for it to show up with all its textures? It shows up as a model but without any textures.
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Starchaser Episode 3 is finally here! In this episode, Duna's fleet faces off against Dark Star in the final battle for Duna's Independence.
Thank you for all the patience and support. While this concludes season 1, I hope to continue the series in season 2.
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@taniwha I'm getting less errors than before, but I am still getting some. I put the Gamedata path into the preferences window and am using the updated master branch with blender 2.8.
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@taniwha Thank you so much for making this! However, I am currently getting an error when I try and import a craft. I didn't see a craft import button on the 2.8 branch so I went to the 2.79 branch and I get this error. I am using blender 2.79.
Thank you.
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21 hours ago, Sidestrafe2462 said:
Beautiful!
I'm glad you're enjoying it so far!
18 hours ago, Dafni said:Very cool man, awesome work.
Storyline reminded me a bit of the Red Mars trilogy. Great books btw.
Cant wait for more, keep up the good work
I'm glad you like it! Making these does take a long time though.
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2 hours ago, The Minmus Derp said:
hang on.
DUUUUUUUUUUUUDE! THAT WAS SO AWESOME!
I'm glad you like it! Be sure to watch episode 2 as well.
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On 9/10/2018 at 6:59 PM, panzer1b said:
Actually really cool looking series. Always had a thing for sci-fiy things, especially space combat since pretty much everything everyone does in KSP these days is planes, boats, and fighter jets which gets boring quickly when thats all they do.
The only thing that i think would make this even better is some actual weapon damage and not just the ship goes poof when shot enough times. A suggestion if you want to script it (and not use actual stock/BDA weapons) is to hide decouplers or sepatrons inside the ships where you want them to pop. The sepatron will overheat something making it explode nicely and makes it look rather authentic to being internal damage, decouplers are more predictable but not quite as cinematic.
Finally, i really love the internals you made for the ships as well as the station.
I always liked making those (even if i have to limit myself as my internal work comes with the ship and makes it a little laggier then usual if i go overboard) for my larger warships (or anything thats a command vessel), as well as most of my shipyards and stations that actually support life on them in the 1st place (i have quite a few unmanned facilities, fuel depos, mining installations, ammo supply warehouses, ect).
@panzer1b I'm glad you like it so far! The lasers actually aren't BDA, I add them in post-production with video editing. Next time, I will try to add better hit effects and parts of the ship breaking off if I can. Thank you for the suggestions!
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Wow I didn't expect this to make it to Jooltube. I'm honored it's here!
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9 hours ago, Pascovian said:
i like the series
i can't wait for Episode 3!
I'm glad you like it! I'm currently working on Episode 3 and it will be finished Soontm.
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2 hours ago, theJesuit said:
Great work @Nucleartaxi. Looking forward to seeing the story progresses
Peace.
I'm glad you like it!
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I just released episode 2 of Starchaser! View it here:
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Starchaser Episode 2 is here! In this episode, the crew must chase a spy and prepare for Duna's independence. Here's the video! Enjoy!
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Episode 2 is here! In this episode, the crew must chase a spy and prepare for Duna's independence. Here's the video! Enjoy!
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I'm making a Sci-Fi Cinematic series in KSS. Check it out here:
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Episode 1 released!
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This is the trailer to Season 1 of Starchaser - A Sci-Fi Kerbal Space Program Cinematic set in the future. View the video here:
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This is the trailer to Season 1 of Starchaser - A Sci-Fi Kerbal Space Program Cinematic set in the future. Season 1 follows the adventures of members of the Duna Independence Movement. Will they succeed?
Enjoy!
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Wow! How did you make that nebula and pulsar jets?
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Just wondering, will this be compatible with GPP?
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Wow! All those rings look really good! Keep up the good work.
[1.2-1.7] Blender (2.83+) .mu import/export addon
in KSP1 Tools and Applications
Posted
@taniwha ok