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taniwha

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About taniwha

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  1. @NateDaBeast It's probably your browser rejecting the http;// in the link. Try editing the link to be https:// (and then fight with your browser to accept the self-signed cert).
  2. That's a bug in the CKAN metadata, so take it up with the CKAN people. KIS (and KAS) should be recommended or suggested, not required.
  3. @UltraGeek Unfortunately, there aren't any clues in there to help find the problem part (not your fault, python's), After looking at the code in the area suggested by the exception and doing a quick test on my system, I suspect that either the model referenced by the MODEL node is missing, or it has the wrong case: while windows is case-insensitive, linux (what I use all the time) is not, and nor is the database.
  4. @UltraGeekIt's mentioned several times throughout this thread but your problem is most likely that you have not set your KSP GameData path in blender via the options panel where you enabled the addon (you'll have to open the panel as it is collapsed by default).
  5. @Grande1900You put too much stock in thread titles. It has been working on 2.9 since before 2.9 was released (deved on blender git).
  6. @schlosrat I know the window can be moved off-screen manually, but not completely, though I suppose it can be hard to find (especially if you don't notice moving it). I will, however, look at getting window movement limits into EL's UI. On a separate note, I have found that click-through blocker doesn't really work all that well, and can negatively impact user experience (in particular, blocking vessel controls just because the cursor is over a window). However, EL's new UI (when I get it done) removes the need for click-through blocker (with the new UI, the only time input locks are nee
  7. @schlosrat It would be quite helpful if you could investigate the cause of the window going off screen. It has never happened for me, so there's currently no way for me to reproduce the problem and thus do proper testing.
  8. @ayothepizza There is a rather comprehensive section on configuring parts for EL in the manual.
  9. I have no idea how STL export works. However, one thing to try is exporting your imported craft as a mu, then importing that mu and exporting the result.
  10. Totally agree (on both points). No quibbles about girders and tanks, but things like that certainly should be passable.
  11. Windows or Mac, no idea. Liniux: ~/.config/blender/<version>/scripts/addons
  12. That you're having fun again is the best news. Do let me know if anything else comes up (just don't mention in-flight part selection, because... reasons ).
  13. While I think the problem manifests itself only when you build the recycling bin then immediately use it, that's still good to hear, thank you
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