taniwha

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About taniwha

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  1. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    I have released version 6.1.0 of Extraplanetary Launchpads. Changes from 6.0.0: Update version check for KSP 1.4.4. Fix the craft selection dialog for KSP 1.4.4. Supports Steam, too. Add support for CCK (LouisCyfer) Effectively disable active cooling on the smelters (I hope).
  2. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    A bit of an update: the problem is indeed caused by the Steam integration. Nicely, it seems I may have been able to fix the problem already, with Steam support even. I just need to add some finishing touches and do some more testing (for this particular issue: I still need to revisit the smelter heat issues pointed out several posts back).
  3. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Thanks for the reports. I'll see if I can get something done soon.
  4. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    I'd recommend something more powerful than Notepad (sfs files are huge), but yes, any good text editor can handle the job. Be sure to back up your save first, of course. and Yes, changing the names should be all that's needed (except for converter configs, they're a tad more complex, depending on what is in the save). The following is a list of the changes I could find: ExConstructionSkill -> ELConstructionSkill (kerbal traits configs) ExConverter -> ELConverter (may need more than just a rename, though I suspect it will recover just fine) ExExtractor -> ELExtractor (may need more than just a rename, though I suspect it will recover just fine) ExMallet -> ELMallet ExLaunchPad -> ELLaunchpad ExRecycler -> ELRecycler ExSettings -> ELSettings ExSurveySkill -> ELSurveySkill (kerbal traits configs) ExSurveyStation -> ELSurveyStation ExSurveyStake -> ELSurveyStake ExTarget -> ELTarget ExWorkshop -> ELWorkshop
  5. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    @scottadges: The transition from KSP 1.3 to 1.4 brought the Big Module Renaming in EL. The 6.0.0 release notes give details (the situation is recoverable).
  6. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Yeah, sorry about that. The live doc (linked from the OP), and the lyx source file on github have been updated to show the correct spelling (ie, ELLaunchpad). Is this specific to 1.4.3 or does it happen in 1.4.2 as well? Also, I noticed that there were a LOT of other errors earlier, though they might not have lead to the issue. I did it because I could and thought it would make things interesting. Do note that it is quite possible (and easy) for you to make it reliable using game mechanics. It's not about reliability being bad, but about reliability being good and thus "expensive". TANSTAAFL.
  7. taniwha

    [1.4.1] Kethane Plugin and Parts 0.9.11

    Close. It's actually 0 is not scanned, 1 is scanned, and it's a giant bit array (10240 bits iirc) that is then Base64 (MIME) encoded with . and % replacing / and =. But four As = three 0s (bytes) and four .s = three 0xFFs. IOW, "A" represents 6 unscanned cells and "." represents 6 scanned cells.
  8. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    This is because the root part of the vessel does not matter. For each part of the vessel being recycled, the recycler code randomly selects a part, and if the part is a leaf part (no children), it recycles the part. However, it the part is not a leaf, there's a certain probability the part will be recycled, but if not, one of its children will be randomly selected and then the leaf test is repeated. The probability of a non-leaf part being recycled (and thus resulting in leftover parts) is controllable (indirectly), but not by how the vessel enters the recycling bin. As I said before, recycling bins are stupid.
  9. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    This is actually a carefully designed feature. Why it happens: recycling bins are very stupid and randomly munch parts. How to prevent it: I won't give the answer directly, but the why is a hint (I hope). Sorry, no. The part of the vessel that enters the recycling bin, no matter what, becomes the root of the vessel. Thus, how the vessel enters the recycling bin is mostly irrelevant (I imagine the exact structure of the vessel's tree can affect things, but the process remains random).
  10. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Possible? Yes. Likely? No. However, that is for "stock" EL. In fact, it is unlikely that "stock" EL will get a more complex resource chain than it currently has. That said, the purpose of the recipe system, including the recent changes to converters, is to enable others to mod EL's resource chain to extremes. Details can be found in the manual.
  11. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    It should be fine in 1.4.3. I certainly haven't heard any complaints. I've just been rather busy and thus not gotten around to updating EL for 1.4.3 (have some bugs to fix, too).
  12. taniwha

    [1.4.1] Kethane Plugin and Parts 0.9.11

    Right now, Kethane cannot be mined from asteroids (I have plans to enable it, though). Kethane is then refined into LiquidFuel, Oxidizer, MonoProp and Xenon (depending on the converter), and there is a kethane powered engine.
  13. taniwha

    [1.4] KerbalStats v3.0.3

    This mod should not affect stock experience at all. If your kerbals aren't getting credit for planting a flag, something else is going on. All KerbalStats' experience module does is track how long and where a kerbal has been doing an activity.
  14. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Oh, duh, yeah.
  15. taniwha

    [1.4.4] Extraplanetary Launchpads v6.1.0

    Hmm... are any of the parts procedural (with dynamic mass in particular)? If so, it might be that KD is altering the part's mass after EL checks it. [edit] Er, except, I'm pretty sure that would be only for building, not recycling.