Crazy Diamond
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I have experienced this in my mostly stock game also. The asteroid mass after harvesting 100% of the resources is reported as 140t in the pop-up property box but the delta-v information suggests a mass of 1979t (after I subtract the 387t ship and fuel mass) which I suspect was the original total asteroid mass including resources. This absolutely kills my available delta v and makes it ridiculously difficult to move the asteroid into a Moho orbit from the environs of Kerbin even after sending a refueling ship. My whole strategy depended on depleting the mass of the asteroid by converting its resource mass into fuel but I've been thwarted by this programming oversight.
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[Minimum KSP version 1.11] Surface Mounted Lights v1.19
Crazy Diamond replied to IgorZ's topic in KSP1 Mod Releases
I've been using your lights as navigation lights and to light payload bay interiors. Thank you so much. However, I noticed that since the latest update with the stock color changer and KSP v 1.11.0.3045, my color settings made in the VAB are NOT saved using the following procedure: 1. Turn on light 2. Select color 3. Turn off light 4. Save vehicle When I reload the vehicle, I find that the color has reverted to the default white color. I would prefer following the above steps because I can confirm the color and appearance as I change the light settings and still have the lights off by default when I load and launch the vehicle later. The settings are only saved by following one of these alternate procedures: 1. With light turned off, select color 2. Save vehicle OR 1. Turn on light 2. Select color 3. Save vehicle But even then, I sometimes find the colors revert to the default white upon launching the vehicle. I believe the same problem may be evident with the new stock lights.