TheNoobHunter24
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Everything posted by TheNoobHunter24
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Well the only reason I wanted know is that would be AMAZING to use with BD Armory for more bombing targets. Currently there's only KSC which is right there, or building a base which isnt very fun compared to say those office buildings near the KSC. Probably not enough to make you consider it since I don't know if a lot of people play that way.
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
TheNoobHunter24 replied to Andi K.'s topic in KSP1 Mod Releases
Hey anyone got any good ideas for getting out to this system? I know warp drives are the answer but the KSPI one is a bi*** to get working properly and the standalone feels too constraining and slow. Either I'm doing something wrong or this is just beyond the scope of those. I've got a ship set up that has 10,000 m/s of d-v for making an orbit but KSPI just doesn't wanna let it work. https://imgur.com/a/qtmHZ Vessel and warp drive stats Edit: The ship works fine without the nuke boosters on the front there, but as you might guess then it won't be doing anything with only around 2,000 d-v. -
Looking for advice on building an SSTO, preferably one that can make it to at least the Mun. Specifically I suppose, best profile of ascent for this type of craft, how much delta-v does it need for achieving orbit (I mean after air intake runs out and I have to rely on the rocket), and whats a good TWR as well. Any other tidbits are quite welcome https://imgur.com/a/6SGwS This one is first attempt. I got it to a 67k periapsis but ran out of oxidizer for the rocket. There's two whiplash jets and then 1 aerospike.
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I know that...this mod originally had planets with clouds on them, but when I tried running it with SVE, for whatever reason, the clouds on this mod go away. I know that EVE is just like a framework thing to add clouds to the planets, and SVE is the clouds and stuff that you made specifically for the stock planets. This mod came with its own configs for EVE, and unless there's a bit I'm missing, it SHOULD be able to run side-by-side with SVE because the configs in this are for the new stars, none of the stock planets.
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
TheNoobHunter24 replied to Waz's topic in KSP1 Mod Releases
I need some help, I have the folders for EVE and EVEconfigs installed correctly, I believe. /Gamedata then /BoulderCo and /Eve folder both as they should be, but in game nothing shows up, no clouds on any planets. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
TheNoobHunter24 replied to RoverDude's topic in KSP1 Mod Releases
Erm..how do I get this thing running? I made a ship in sandbox mode with it, it says everything is full, full capacity of exotic matter, but the bubble fizzles out instantly. (edit) Nevermind!- 1,691 replies
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Uh...I haven't seen any comments about this on here so sorry if it's already been mentioned but uh. What happened to Moho here? Happened after installing this. Other than this, I absolutely love the new planets, can't wait to make trips to them. There's this weird cloud..thing..around it now. Moho didn't seem that appealing to me anyway but it doesn't look right so. https://imgur.com/a/o46Zn
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Thanks! I forgot to make an update, but I made it a bit longer and took fuel out to lower the weight but..it got off the ground and flipped over (Like nose kept going up and plane goes upside down and over and crashes) . Landing gear placement and pitch control IS generally the usual issues my planes tend to have, so it's kinda expected. This is again also first mk3 plane I tried to make, everything before that was mk1 fighter jets. Update: It gets off the ground on it's own now and has great pitch control. Problem now is roll control. I'm not sure how to describe it but its awful. It moves the pitch a little as it does it and takes forever to respond. Currently its two Aeroplane control surfaces under the wings but gonna experiment with it as I feel thats why it messes up the pitch. Before it was on the tail wing but it wasn't strong enough either there.