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PrvDancer85

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Posts posted by PrvDancer85

  1. 1 hour ago, Cpt Kerbalkrunch said:

    Best of all for consoles, IMO, is that they said there'll be at least partial Alt-F12 support. If you don't play PC, you don't know what you're missing with this feature. My life became much easier when I learned to use "set orbit" to test landers. It let's you spend more time playing and less time redesigning stages that weren't quite right. It was a great idea to include these abilities on consoles, and I'm glad they found a way to make it work. I think you will be too.

    Alt-F12? Is that the cheat menu? Yes that would be handy, also some kind of deltaV readouts in the VAB but that is not included in the coregame so idont see this happen

  2. 1 hour ago, Mako said:

    @Jeremiah

     

    A console exclusive feature is a nice thought. Heck, it could even be a nice compromise to the fact that modding is PC only and likely to remain that way. Besides two Bethesda games, does any game support mods on consoles yet? Whatever it might be would likely come to PC eventually even if only in the form of a mod, but for a time the console versions could have something exclusive. But what would that exclusive be?

    Fallout 4 does support mods

  3. I would say it's pretty much unplayable, at least after some time, i have a career save wich, no matter what i do, crashes everytime. Even if i just time accelerat. It has about 13 aktiv vessels but grounded or in stable orbit. I even dont mind the controls via gamepad, the only really downseight is in my opinion that u only can use "normal" sas because everthing else sas wise freaks out if u go in cursor mode. I'm not a nativ speaker so sorry for bad grama and stuf    

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