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Posts posted by PrvDancer85
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Hey a working ksp for consoles in 2 month, awesome. Will it be 1.2 with kerbnet and kerbsat? I really looking forward to hunt down some eastereggs. Nice job squad/Blitworks
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1 hour ago, Mako said:
A console exclusive feature is a nice thought. Heck, it could even be a nice compromise to the fact that modding is PC only and likely to remain that way. Besides two Bethesda games, does any game support mods on consoles yet? Whatever it might be would likely come to PC eventually even if only in the form of a mod, but for a time the console versions could have something exclusive. But what would that exclusive be?
Fallout 4 does support mods
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I would Like to say thanks to the ksp Team that they are still trying to fix the console Version, i really enjoy the game. Guess Not every company would Do so.
Very thanks
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I'm Ultra happy about the news, sure they haven't told it is in the certification but it seems to be very close. I really cant wait until some more infos
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I would say it's pretty much unplayable, at least after some time, i have a career save wich, no matter what i do, crashes everytime. Even if i just time accelerat. It has about 13 aktiv vessels but grounded or in stable orbit. I even dont mind the controls via gamepad, the only really downseight is in my opinion that u only can use "normal" sas because everthing else sas wise freaks out if u go in cursor mode. I'm not a nativ speaker so sorry for bad grama and stuf
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I'm also in a waiting mode for an update.
Funny how a few words can reignite hope again.
Best regards to the porting team
KSP Weekly: Expedition 1
in KSP1 The Daily Kerbal
Posted
Alt-F12? Is that the cheat menu? Yes that would be handy, also some kind of deltaV readouts in the VAB but that is not included in the coregame so idont see this happen