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Everything posted by bcink
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Most likely I will not be getting to that. If time permits, I would fix the Hermes so that it works again and just re-release the thing as it was previously was without any texture updates. If I do model anything else in the near future it would be habitat-related.
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
1.10.1.2 (MAV Release) is released! -
Update 1.10.1.2 (MAV Release) is now live!
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
I won't be re-doing the Hermes, but I keep looking at what was in the previous release thinking it wouldn't be all that hard to just port it over / add it to the pack / make sure things work.. I dunno.. We will see. Don't get hopes up on this one though. In other news, release of the MAV is happening soon -
Good idea. I will check it out. Thanks!
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Thanks That's a good point. I can definitely take a look at this. Tipping is always a *major* concern with a 3-leg. I almost like it that way but if I can help some suffering I will try ;] On that note - the legs now have working suspension. And I still hate doing legs and hope they die. And I know that doesn't really make sense, but I really mean it ;} Also... not to brag or anything, but I think this thing looks awesome: Also.. the nosecone can be decoupled, and you can put the pod into Mark Whatney mode at the push of a button if you want the storyline immersion effect: Almost there. #hype Some fire: -
Thanks for checking man, no problem
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Yeah, there will be. I'm trying to go all the way with this actually. It looks like B9 has the option to remove meshes from objects, so the idea here is that after you land, you hit the button swap and it will simply delete the meshes for a bunch of things (hatch pieces / nosecone / etc). -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Progress! -
[WIP][1.4 /1.4.1] Kerbalow Aerospace Inflatables / Expandables
bcink replied to bcink's topic in KSP1 Mod Development
I will update for 1.10 if Textures Unlimited gets updated but won't be doing anything new for it.- 19 replies
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[WIP][1.4 /1.4.1] Kerbalow Aerospace Inflatables / Expandables
bcink replied to bcink's topic in KSP1 Mod Development
Indeed looks like I missed this pages notifications..... Boo Direct messages go straight to my email though, you can't miss me there. You are free to do as you wish provided CC-BY is followed. FYI - Textures Unlimited is not updated to 1.10 and this is what has prevented an official update for this (not that re-texturing is going to be part of my planned update) but keep that in mind if you aim to release anything, it should wait until T.U. is 1.10 (if that will even happen? not sure) - But, in testing, the n-1 version of T.U. (1.9) worked for me without any problems for the blendshapes purposes.- 19 replies
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Fair. I'm open to other options but plain was just a bit too plain and it needs something there. Came up with a few alternatives. Not sure if many people come here but what is everyone's favorite? And the legs have texture: -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Nosecone - also a docking port w/ parachutes. The docking port itself from is from Duna Direct. The mechanical arms are new, cap is a different size/shape and there is a base to fit neatly on this pod. -
Yep that was missed.. lol. *facepalm
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[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Pod Oh right, it has RCS and the holes on top are actually aligned properly -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Stage 2: -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
Got some time in on this tonight: -
[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)
bcink replied to bcink's topic in KSP1 Mod Development
It looks like I left most of parts for the MAV pretty much finished being touched up with the models and UV unwrapping. I had to go back and fix the pod and cut some windows in it and figure out the interior. It's looking like this: -
Oh sweet. Yeah this is definitely in the *realm* of possibility. I will investigate!
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Hey, bummer no success. Wasn't trying to ignore you there, just been scurrying around trying to get all my mods updated to current baseline. I took a quick look around earlier and didn't quite find what is needed. Is there anything in existence already that I can use as a reference or copy from even? Any pic of the current solution? Thanks
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This has been updated to 1.9.x and also tested on 1.10.1 with no issues. Pending dependency mod updates for official update notification. Link in OP!
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This has been updated to 1.9.x and also tested on 1.10.1 with no issues. Pending dependency mod updates for official update notification. Link in OP!
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[1.10.1] Making Alternate History - Lander Pack
bcink replied to bcink's topic in KSP1 Mod Development
This has been updated for 1.10.1. Link in OP!- 160 replies
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This has been updated for 1.10.1. Link in OP!
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- making alternate history
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