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RaptorTech-Incorporated

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Everything posted by RaptorTech-Incorporated

  1. Maybe you could contact the devs of QuizTech Aero (Cont.), they have a pretty good one, here is an image But I wanted a better rendition of the cockpit, I am suggesting this to you as a place holder, or to get your model out there sooner.
  2. Heyo, I got a suggestion for a cockpit that you guys could add, this would be the A-10's cockpit. I am suggesting this due to the fact that there are not many mods that contain the cockpit of my favorite aircraft. (yes, I am aware that there is the QuizTech K-10 cockpit, but the IVA is horrible, and I would like a rendition that does the cockpit justice.) Thank you for your time, and I understand if you wish to not create the cockpit. Many thanks again for reading.
  3. Where can I find HUD5 in the mod? Parts? Props? space?
  4. How were you able to make NMS work? I have a constant issue of the mod crashing my game when it loads, and I have installed the latest versions of JSI and ASET for 1.8.X and still have this trouble. Are you running a previous version of the game like 1.7.3?
  5. So, I installed the mod again and again, and the F-18 cockpit still does not show up, even the game says that the part does not exist, however, I have gone into the files of the mod and the F-18 cockpit is there! I went back to version 1.7.3 with the exact same mods that are still in 1.8.1 and the F-18 cockpit showed up. I think that this is a matter of the version of KSP I am using. I am still unsure of the cause for this, but it works in 1.7.3 I have asked for help earlier to no conclusion, I am also wondering if the mod will be updated in the near future to work with the latest version of KSP, since some features do not work. Thanks for your attention, RT ^ v1.8.1 Bruh ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^v1.7.3 Works like a dime, not the rest of my mods tho :c
  6. I cannot seem to find the logs with the partcompiler, just to be sure, is the spacedock version the latest release? I just want to make sure just in case.
  7. I have this issue too! I feel like we are missing something, or it is in another file, I'm feeling kinda stupid. Can you guys help us out?
  8. @Papa_Joe New thing, could you fix the FLIR color, because when I see the grass or ground, it is a slightly red color and not grey.
  9. Ah, thank you for the clarification., Also, maybe you could have a certain option in the option menu for high FX for BDAc?
  10. for the 20mm, I think it just might give it more 'oomph' you know? and I don't want actual craters, what I was trying to say is when the 30mm round hits the ground and it makes the tiny explosion of it hitting the ground or pinging off of it, all I want is a lot of sparks flying so that it look realistic while not leaving a mark on the planet, what I am trying to say is I want this : instead of the current hit decal
  11. @DoctorDavinci @Papa_Joe I have a request for BDAc, if you'll allow it. Could you guys make the decal for when the GAU-8 hits the ground to what it is like in real life? It could be for the 30mm decals in general, and replace the current decal for the 20mm with the 30mm's original decal. Thanks! RaptorTech
  12. May I have my name changed to RaptorTech-Incorporated, or RaptorTech-Inc. ? thanks
  13. does the mod work with anything? (does not catch fire on stock parts or BDA) if not, it's just an error in the code that the dev needs to figure out how to fix.
  14. I have accepted the contracts and I have nothing that would mess up the mods.
  15. well, B9 and so-on, it doesn't affect the contracts at all
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