Dnarbnellih2
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[1.3.0] Procedural Parts - Starwaster Branch
Dnarbnellih2 replied to Starwaster's topic in KSP1 Mod Releases
Are Mk2 procedural parts possible (like fuel tanks and adapters) from 1.25m to Mk2, or 2.5m to Mk2. -
[1.12.x] Near Future Technologies (September 6)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
Thanks @Nertea and @NHunter, I thought that the core was what held the nuclear fuel, and would wear out, so even if you put in fresh fuel, the thing holding it would still be worn out. -
[1.12.x] Near Future Technologies (September 6)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
What about an old core? Like I take a craft to Eeloo and back, and the thing has a year or so left in it, can I bring that back up to 5 years or at least extend it a couple? -
[1.12.x] Near Future Technologies (September 6)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
Can a nuclear reactor core be replace or repaired at the end of it's life? -
@bartekkru99, I run kerbalism with my RSS/RO install granted it's KSP 1.2.2, RO itself is so finicky though it's hard to say, I don't think it's even out for 1.6 yet, 1.3 is the latest I think.
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I think I've found some sort of bug @N70, I installed Near Future Electronics in my modded install, and for some reason it deleted the ECLSS module. After making careful backups, I did it again and found it also removed the ECLSS in all of the pods or anything inhabited, and when I look at the logs when loading kerbalism I saw this. "[LOG 16:13:19.519] Config(+PART[kerbalism-chemicalplant]:NEEDS[Kerbalism,ProfileDefault]:BEFORE[Kerbalism]) Kerbalism/Parts/LifeSupport/kerbalism-lifesupportmodule/+PART[kerbalism-chemicalplant]:NEEDS[Kerbalism,ProfileDefault]:BEFORE[Kerbalism]" If you want I'll send you my log file, can you defer anything from this?
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I think I found a bug, I added Near Future Electrical to my modded KSP install, and it deleted the ECLSS module part from ksp, along with my 2 space stations! I'm afraid to reproduce this for the fact that I was lucky to get them back in the first place, but does anyone know why this happened?
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[1.12.x] Near Future Technologies (September 6)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
Say, how come when I installed Near Future Electrical, it deleted the ECLSS (I think) module in Kerbalism, and 2 of my space stations with it? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
Well, it seems I did have the habitat, just never fully recognized it, what's the thing with solar panels in the picture 4 messages above though? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
I thought I had the latest version that wasn't 1.5, I'll check and make sure though, thanks @B-STRK. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
Damnit, let me guess, that's 1.5.1 right? I have 1.4.2 right now. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Dnarbnellih2 replied to Nertea's topic in KSP1 Mod Releases
Does this mod have actual 1.25 meter habitats now? Not just small station cores without beds or anything? -
Docking/SAS Problems
Dnarbnellih2 replied to Dnarbnellih2's topic in KSP1 Gameplay Questions and Tutorials
I don't know about MM and I'm curious, but I thought for translation you used I-J-K-L like W-A-S-D and H-N like LeftShift and LeftControl. -
Docking/SAS Problems
Dnarbnellih2 replied to Dnarbnellih2's topic in KSP1 Gameplay Questions and Tutorials
@Tyko, do you mean using the translation keys while docking rather then switching to docking mode and using WASD so that you can manually orient it while docking? Usually when I dock I go with docking mode so this is new to me.