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Fridgecake

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Everything posted by Fridgecake

  1. A picture would help a ton as people could see any glaring inconsistancies. Other ideas: Using other struts from different mod packs as I know they have different strengths etc so this could help. Don't overload your decouplers, sometimes you can do things on 2-3 decouplers rather than 1 so there's less stress at that point. Try and strut as much as possible and linking the outermost parts to the innermost ones if you can. I'm not sure it'll help but it can certainly reduce the wobbling and that could solve the problem. Don't go as fast within Kerbin's atmosphere. Try to slow your ascent at higher altitudes after that hard initial burn. Hope these help
  2. Is it clipping the launch tower? I find when i'm building the rocket sometimes I move it about in the VAB and it can clip the tower and explode when I put it on the pad. If not add more boosters struts to help stability and make sure the parts which touch the floor are all at the same level.
  3. We actually don't know what state Helium is at 0 degrees Kelvin because we've never been able to reach that temperature. We've come close, half a billionth of a degree above absolute zero. Also whether it was liquid would also depend on the pressure and the amount of space it has to expand into as, according to wikipedia (take that as you will), someone did make solid helium by applying external pressure to a small amount of liquid helium cooled close to absolute zero.
  4. 0.17s has been out for a while, where are our favourite kerbalnaughts hanging out in your game(s)? Jeb is currently standing on Ike, he's got enough fuel to get back into a Duna orbit but no chance of getting back to Kerbal in that craft. Bill is currently orbiting Jool, probably going to have him land on one of the moons if I can. Bob splashed into Kerbins ocean after I was messing around spinning his craft around during the deorbit burn to use all the fuel (waste not want not!). The parachute deployed but he's miles from anything. I'll assume he'll find his way back to a spacecraft soon enough. Where are your Bills, Bobs and Jebs hanging out?
  5. I actually ended up 'landing' yesterday. I dropped my pod on to the surface by deploying the parachute and dropp off all of the stages. My god it takes a long time to get down there. It basically did what happened in the above posters video. When I EVA'd my Kerbal out he shook around for a good few minutes before exploding in a cloud of dust.
  6. Hey budding Kerbanaughts! Just thought i'd come here and say a huge thanks to Squad for making this amazing game. I'm not very good at this whole rocket science thing but have finally taken my kerbals to another planet. Bob Kerman is currently orbiting Jool. He's not got enough fuel, or a lander for that matter, to make a landing on the surface or anything like that. I'm just going to try and get him nice and close to the planet so he can EVA and take some pictures. Again a huge thanks for this awesome game and I look forward to trying to rescue him with another craft! Next stop, trying to land on Eve/Duna! Fridgecake
  7. I find a way to solve this issue to to add a decoupler and then a tricoupling underneath all of your engines. This way it sits on those, and therefore a large surface area/less important part of the rocket, which should stop it snapping off. Just have those decouplers in the same stage as your first rocket boosters so as they fire they decouple the tricoupler from the engines and you fire on as normal not carrying any additional weight.
  8. Do we even know what the \'core\' of our own gas giants look like? Isn\'t there a fair amount of debate around whether there is a solid surface to stand on or whether its just a monumentally massive ball of gas/other components? Will be interesting to see how the KSP team decide their gas giants \'work\'. Plus trying to take off from the surface where there is the kind of wind speeds that occur on Jupiter, landing on that planet just screams Kerbal!
  9. This could actually be a fun science experiment for kids at a summer school type thing. Building rockets to try and find various things about a planet. With sensors like this it would be an excellent activity especially if it could spit out reams of data into something like excel. I\'m not a programmer in the slightest but I do work in the science industry, though unrelated to rocketry, and I think it might be interesting that once KSP launches for real it could be sold to schools (with some modifications) to do these kinds of experiments on.
  10. Well I can certainly take a lot learnt from this mission. I did a load with the controls, looked at retrograde burning and got some good experience in and around the Mun. I\'m itching to get back into the game but i\'ve got work in the morning so i\'m going to have to jump off and hope I can honour the 3 Kerbanauts I failed last night with a proper landing another night. Got some serious tinkering to do with my rocket and need some practise orbiting and the like. It\'s a fantastic game to aim to play for an hour then 3 hours in you\'re still going at it. Shame about your Mun landings. Looking forward to getting to the stage where I can actually reach the surface not in a ball of fire
  11. Hi there Kerbanauts, Just thought i\'d introduce myself as i\'ve been playing the game for a while. I\'ve mainly just been messing about building bigger and bigger rockets but I thought i\'d try and make myself something fun tonight. I\'ve done a few orbits of Kerbin itself but I was going for a much bigger orbit to try and match that of the Mun. I got caught in the Mun\'s gravity (for the second time ever!) and it threw my orbit off. I then spent the rest of my fuel trying to get caught again and failed. Another launch of my ship and i\'m back in orbit around Kerbin heading for the Mun. I get caught again but i\'ve got the speed too high and I lose it. However the second time i\'m better prepared and I managed to get into orbit! I dropped my PE and AP down and managed to aim myself into the Mun. However I ran out of fuel doing this final burn to hit the surface and I waited far too long before engaging my RCS thrusters to stop the ship from crashing. I panicked last minute and wasn\'t even able to parachute down to the surface (assuming you can). I\'ll never forget Merwise, Judrick and Hersy Kerman as my first astronauts to (accidently in all fairness) get to the Mun. Wasn\'t the most optimised Mun insertion but i\'ve had such a blast doing it (and got some awesome screen shots) so I just wanna say a huge thank you to the developers and keep up the good work! Fridgecake
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