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Zombiefreak

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Posts posted by Zombiefreak

  1. On 2/28/2023 at 9:19 AM, rafalek said:

    Hello, 

    I have run into a small bug, where when running UnKerballed, together with Restock and Waterfall, I don't get the engine running sounds for the engines added by UnKerballed.

    Here is the patch that will fix it:

    @PART[UKSliquidEngineLVT05,UKSliquidEngineLVT10]:NEEDS[UnKerballedStart&Restock&Waterfall]:FINAL
    {
        @MODULE[ModuleEngines*]
    	{
    		%runningEffectName = fx-LVT05-running 	
    	}    
    }

     

    So I added these to their respective .cfg files (first time actually doing that so thank you for introducing me to the code world even though I'm completely clueless haha) and I got both engines to produce sound. But another bug sprung up. Before when they had no sound the LVT05 and the LVT10 didn't produce sound AND a smoke plume but still the waterfall engine flame. After adding in this patch the sound is back but now the smoke plumes (or trail) come out the side of the engine so when I rotate the rocket with the default E and Q keys the smoke will rotate too from that 90 degree angle. Kind of entertaining with spinning it fast and making a smoke screen haha. Is there anyway you could point me to what I may need to edit to make this smoke plume/trail point straight down from the engine as intended?

  2. Hello nightingale! Long time user first time poster. I was curious if you could give me a bit of advice. I don’t have any logs because I’m at work right now. My problem lays with the image for the agent in the contracts at KCP. Particularly the field research one. It’s just a white box, but I can still take on contacts so functionality is still there. This is just purely an aesthetic thing.  I tried going in it and re-uploading the photo from the main page with the black background by cropping it, resizing, and then changing the file name as I saw on the CFG file that it had a logo URL and I put it in that folder but the box where the agent logo is at is still all white. Did I do this wrong or is there some other method of fixing this?  If I can do it myself I will. The only thing I can think I did wrong was the file I resized was the original so I didn’t have a large image and then a resized, smaller one. I’ll have to attempt that tonight but if that’s not the case, then what would you suggest? Thank you for your time and help. Also, love your contracts! They make the game so much more interesting!!

  3. 1 hour ago, Nertea said:

    Nope, sorry. Working on other things.

    Sounds like you installed the optional patch that sets those engines to LFO. If check your gamedata folder.

    Ah you know what, I think you might be right. I think when I started installing your mods I noticed that some had optional folders to enhance the gameplay like the decaying RTGs. I guess I installed that optional folder thinking it was an enhancement and not a fuel switch. Doh! Oh well I'll just go delete it. Haven't put any of them on my ships so I think I should by okay. Thank you very much for the help, also big fan of your mods too :)

  4. Okay I just have a really quick question that I want to ask just in case I missed something or installed it wrong. But I believe the part is the Lv-85 orbital maneuvering engine, which is the smallest one, in the description it says it uses monopropellant fuel but on the details portion it says LF/O is used. I did some searching on the web and the only thing I can deduce is that maybe it went to monopropellant and broke some things so maybe it's back to lf/o? Is this the case or did I screw something up? I think I got all the dependencies but I'll check again and add an edit if I don't while I wait for a reply but I'm like 95% sure. Thanks in advance.

  5. @Brigadier yeah I know. I was responding to wile1411's post which I somehow bumped up to the top when I clicked the arrow in the upper left thinking that's how I pasted his post (which I now know is called quoting) Like I said, first time poster so I'm stumbling around learning on my phone how this all works. Glad to see what@maja said works I'll have to try it when I get home and see if I can fix mine as well.

  6. 7 hours ago, wile1411 said:

    Yep, getting lots of turbo prop engines here too. Relevant to what was already posted, I also have installed Karbonite, CTT, but was wondering if you might be also using hide empty tech nodes installed? It's the only other thing I can think of that plays around in that area of the game.

    Yup I have the hide unused tech tree nodes as well installed. Also the SETI unmanned before manned. I think that's all I have that modifies the tech tree.

  7. Yes I'm having the same issue. Mines happening with Rover dudes mks karbonite parts. At first it happened with the stock tech tree and his klf-750 turbo prop engines. I then realized I needed the CTT and installed that and didn't fix the problem so I deleted my save and started anew. It appeared to fix it until I got the CTT unlocked to a certain point. First time poster here so I don't know how to upload the pictures I took with my phone. Maybe I have to try uploading them to my computer and then posting them from that.

    So I'm wondering since it's happening to random parts ( unless you have karbonite installed too) that if it's related to the CTT? It looks like you have that installed as well. Just bouncing ideas off you guys so we can figure this out :kiss:

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