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SuperHammy3

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  1. The writer hasn't been on this site in almost 2 years, calling this dead.
  2. Hi. I'm currently playing a career with a friend, and I'm wondering: Is there any way to disable science & funds being shared across all players?
  3. That's a genius idea. I normally just slap a few girders on as permanently extended landing legs. Gets the job done, and can absorb impacts quite well.
  4. Hi. I've recently been having several problems with KSP crashing (in the form of a BSOD) on Windows 10. I just started having this problem about 1.5 weeks ago, and it normally happens after around an hour of playing or so, and the BSOD says the error was UNEXPECTED_STORE_EXCEPTION. KSP Version: 1.3 Mod list: https://pastebin.com/4fM3ZV1E
  5. Sent a 3-module (engine, fuel tank, crew module) spacecraft to Duna orbit. Crew was Jeb (obviously), and Bob & Bill. Before the launch of the crew, realized that I'd need more life support stuff, and sent up a small probe along with the crew. Ended up using around half of the life support Later, during the return to Kerbin, the ship got in a weird polar orbit with an apoapsis of ~3,000 km and a periapsis of ~80km. Received 1260 precious . Maybe I should make that ship reusable. Oh well.
  6. Today, I struggled to get 1.3.1 to work, downgraded all my mods that used a 1.3.1 version, downgraded KSP and then I sent a manned mission to Minmus. Had a bit of trouble with the encounter, eventually got it right. I lowered my periapsis from 600k-ish, went into my ideal 10km orbit, then finally attempted a landing and killed 2 kerbals 10 times over landed successfully, putting 2 kerbals on the surface.
  7. In this save, yes. Also, probably the first time I've landed with enough fuel to return to Kerbin. Thanks! I use both of those mods, ;p
  8. Designed a rocket capable of sending kerbals to the Mun and back, part clipped, and flew it to the Mun. Landed it, returned to Kerbin and got some science. Now I'm struggling to try and get 1.3.1 to work with the mods I'm using.
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