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KSP2 Release Notes
Everything posted by Cavscout74
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Continued on with my career the last few days. Pulled off an orbital rescue via spaceplane, then got it into a flat spin after reentry that I barely recovered from. Ended up landing in the desert instead of at the Desert Space Center. All at night of course Then it was time for the Duna crew to head back to orbit & start prepping for the return flight Finally, my first Laythe lander for this career arrived & safely splashed down (after a slingshot around Tylo of course). And as expected, it was also all at night. Didn't even stop to grab a shot of it actually splashed down.
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I did a multitude of course corrections, assorted gather science missions from places I already have probes and tested an Eve atmospheric skimmer - designed to skim the upper atmosphere with a crew then return to orbit. The test on Kerbin went well - despite totally forgetting any way to land/recover the test vehicle. It handled surprisingly well in, with a remarkably low stall speed My Pioneer-Jool probe also finally arrived in the inner Jool system, did a flyby of Tylo & Laythe before entering Vall orbit.
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So I had a little time this evening to get a few missions launched. First up was a new Kerbin station, which let me deorbit my old Manned Orbital Lab Then fine tuned my little intercepter that is supposed to dock with one of my solar relays for a contract Finally, I picked up a comet and launched a much bigger interceptor to catch it. Everything is a "go" and it's on course to intercept. Now I just have to wait 3 1/2 years.....
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My first Jool probe of this career arrived in Tylo orbit last night, and got a nice view:
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It was, normally I just run at 4x just to get through disposing of the stage but after the first 20k into the atmosphere & it hadn't flipped one way or the other, I slowed to real time & just watched it the rest of the way down. I also got my Laythe glide rover into orbit & my Dres-Surveyor lander arrived & landed safely
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Continued on with my career, getting a few launches of craft soon to be Jool & Eeloo-bound. Also tested out a few designs - like my Laythe Glide-Rover. Sends a rover to Laythe via a rocket glider to (hopefully) be able to reliably set down on one of the islands. Initial suborbital test went mostly well, although the landing was a bit rough. Random spent stage reentering the atmosphere. The fuel remaining just balanced the engine mass so it held this attitude until it got below 10km
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Hopefully it fairs better than my first Tylo land. There were a few pieces of debris left after running out of fuel a few dozen meters above the surface
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After talking with a coworker who just discovered KSP, I decided to fire it back up after a long break. Picked up a 1.12 hard career where I left off. Had the tech to build a basic spaceplane Kerbal Launch Failure mod reminded me it was still working with a radial decoupler failure seconds after launch. Still managed to make orbit though Testing a jet powered drone for Laythe exploration Had my Eve Dust Sample Return mission finally get home too And most recently sent off the first manned Duna mission of this career: Crew transport arriving. Jeb & company did a quick orbit of Ike before coming back to dock with a science station & wait for the crew lander. Successful landing of my Duna outpost Bringing in the Duna Rover to land
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It is working pretty much ok on my heavily modded install. Some of the texture switching is glitchy at times but not sure if its 1.12 or some other mod. It mostly works, so I haven't looked into it at all.
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My first manned Jool mission from my long lost "Out of the Sands" career arrived, 2 (or has it been 3?) real world years later than intended. Jeb & company did fly-bys of Tylo & Val before entering Laythe orbit & docking with the previously launched Laythe station My Tylo folding lander also arrived. It turned out to be a very effective design except the final stage TWR was a bit too high - full thrust would quickly send me flying back up, and with Tylo's gravity it was tricky to find a partial thrust setting that allowed a safe landing quickly enough. But it is a tough little bird & landing without explosions
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My long abandoned "Out of the Sands" career is plugging along again. All the old info is lost, but the save is still intact. Well into year 11 now, with the first manned Jool mission approaching their destination. For today, a survey satellite arrived in a polar Laythe orbit Also had a few crew transfers & an LKO rescue, so I've been making use of my Lightning spaceplanes regularly I don't usually bring them into DSC, but this rescue mission used up a good bit of my dV to pull off, and it was just worked out cheaper on dV to set her down in the desert than try to reach KSC.
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An update of sorts from your forum moderation team.
Cavscout74 replied to Vanamonde's topic in Announcements
I haven't been on much in a while, but this was always one of the best online communities I've been on. Friendly & helpful mmbers, moderators who (IMO) did a great job without "over-moderating." Would be a great loss if these forums were shut down. -
I've done pretty good with the small sleek ones but the bricks - both flying & building - have not been my strong suit. Looks like you are getting the hang of it
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I've only come back from Eve twice over the years, and the first was using a rocket I downloaded from KerbalX
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I actually fired up KSP for the first time in a few years. I fired up an old career save, checked out a few ongoing mission then slapped together a vertical launch 2-stage spaceplane and test flew it successfully
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A little late to the party, but I wanted to say congrats to India on their successful landing - and now rover deployment. I hope it continues to perform well
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Do you play with G-Force and Pressure Limits on?
Cavscout74 replied to jpinard's topic in KSP1 Discussion
It does, but only noticeable if part pressure limits are on. It was never really fully implemented though - as far as I can remember, all stock parts crush at the same depth, giving the ~300m depth limit on Kerbin. Same reason Jool probes fail at a certain altitude if pressure limits are on. There are a few mods that add parts meant and/or modify existing parts to survive higher pressures. -
Just to be clear, I wasn't specifically referring to KSP. But it seems pretty common among smaller games to be told "Just ask on Discord, the dev never comes on here" when you go on Steam forums to report a bug or ask a technical question. And then it's much more difficult to find out if "bug x" is a known problem or something new or whatever. The only Discords I've really used much have been for guilds in an MMO or two I used to play, and it works fine for casual chatting with guild members, playing activities, or whatever. The one Discord I did try to report a bug on, I apparently hurt the dev's feelings, which also doesn't encourage me to want to bother dealing with a Discord for large groups.
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I hate the fact that a lot of small game developers use Discord as their primary means of contact. Especially ones that sell on Steam, with it's built in forum that the dev often ignores in favor of discord.
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HELP!!! Landed on the Run but stuck in pod and no fuel.
Cavscout74 replied to Queso_guy54's topic in KSP1 Discussion
Another possibility - if you are in one of the newer versions of KSP - you could have an engineer from a rescue ship remove the offending RCS module using construction mode. -
I know, makes launches much more interesting when you never know for certain you'll make it to orbit, even on a tried & true design. The "best" failure I had was a spaceplane with 6 kerbals, the whole back half blew up. I had to bail them out & splash down via their personal chutes while never letting anyone get outside physics range from the others.
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Fired up my fledgling 1.10 JNSQ career and put the first kerbonauts on Mun for that save. Another pair are headed for Minmus as well In addition to the manned missions, I also lofted a relay satellite into a very high (21Mm x 17Mm) polar orbit for a contract.
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The short version is moving parts (like the fuel & oxidizer pumps) have to build up speed to provide all the fuel & oxidizer needed to produce full thrust. I know there are some people on here that can give a much more detailed account if you want. I would guess it also gives a chance to abort if something starts to go wrong with an engine rather than realize 2 seconds after the launch clamps are released that an engine is failing.
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What do you love more? Shuttle or regular rockets?
Cavscout74 replied to KSP_RAK's topic in KSP1 Discussion
Well, let's just put it this way: every time I get the bright idea to build a shuttle, I build in some form of ejection system for the crew compartment. Otherwise, it gets expensive hiring new pilots.