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Flutifioc

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Everything posted by Flutifioc

  1. My pleasure ! By the way, I also noticed that some planets don't have a low-altitude zone for science. Meaning that you can get science for "high in space over X" but not "in space near X". On the top of my memory, the bodies concerned are Phobos, Deimos and Callisto at least, probably Vesta and Mercury too. I have not yet visited the outer solar system except Jupiter yet, so I don't know if there are other.
  2. Hi ! I'm a huge fan of this mod, it's definitely one of my favorites. I have however noticed a couple of strange things. First, I sent a probe with the mission to land on Vesta, but I noticed that the rotation speed of the planet is higher than the orbital speed ! Meaning that it is impossible to land, since a landed craft would have enough velocity to go into orbit without moving of the surface. I'm not sure if this is intended or a bug. Second, I sent another probe with the mission to explore Deimos and Phobos, and to try to land with no legs, on the ion drive, because why not (I like probes). I encountered something even more strange, that will best be described by a screenshot. Here we have the map view, showing that I am very close, and that the planet should take a good portion of the screen : And here the view of the probe (at the exact same position), and, poof, no planet, just a weird looking thingy - tiny lump of rock (in front of the probe, in the middle of the picture, a bit to the right / bottom). I tried landing, but with such a low gravity, landing on an invisible planet revealed to be too much of a hassle and I abandoned. There is the issue on both Phobos and Deimos. I have no idea what could be the cause of this funny problem. Thanks in advance !
  3. Hum... That could explain it, but how was I able to use logistics before, without any proper module ? Anyway, I know have an idea on how to fix my base, even though I'm still not understanding what happened... I'll try that and update you. Thanks !
  4. Thank you for your help ! Yes, all (relevant) containers are set to yes for "Planetary logistics" (and also "local logistics" since I sometimes transfer resources to shuttles). I also have a Duna Pioneer module with a pilot onboard. I tried placing the pilot inside the module itself, to no avail. The most worrying fact IMO is that I can't even push resources in the warehouse. Which is usually, if I'm not mistaken, doable even without a logistics module. The bases are quite far apart (probably something like 100-200km) since both are exploiting different resources that could not be found at the same spot, so local logistics are sadly out of the question for this base... I however noticed something : in the tech tree, I have not yet unlocked the Duna logistics module. Could it be possible that a recent patch transfered the "planetary logistics" functionality from the Duna pioneer module to the Duna logistics module ?
  5. Hello, First of all, I'm having loads of fun with this mod. Congratulations on the awesome work. I have recently built a station on Minmus divided in two parts (one with drills / refineries and the main base), using planetary logistics to transfer resources between the two. All was working perfectly and resources are nicely piling up in the planetary warehouse. However, at one unknown point in time, my main base "lost" all connection with the planetary warehouse : impossible to pull resources, but also to push them ! This is very strange, since it used to work perfectly before and I haven't done any major changes to the base since its creation. Does someone have already encountered a similar problem or have any advice to solve it ? Thanks in advance !
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