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HeroBrian_333

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Everything posted by HeroBrian_333

  1. Badge is done! I will have one that says founder, @exbyde's will say combat specialist, and all the others will have the name of a plane of their choice. So mine will be founder, EuroDart Mk.2
  2. Anyone know of some good mods with thrust vectoring engines?
  3. About six or seven planes left to test, then we have none. Why do you ask?
  4. Well... it appears that you have figured out go to make the delta wings useful. Ah well. When stock craft reign supreme and tyrranicaly... Turn To Mods! (P.S I'm adding that to my sig)
  5. EuroDart did not perform at all like it did in testing. Almost always dodged all misiles. Did you set all the settings right? If so, that dev version of BDA must have messed it up. I think it broke the radar, because EuroDart never fired a missile. Also, ECM never went active and it was flying too low. For @exbyde's reference when the time comes for full combat, settings are: Flight speed - max Gun range - max Visual range - max Flight altitude - 3000 meters Missiles per target - 1 Also, I never had the problem with the fairing, and you didn't either.
  6. Is there a badge for all participants?
  7. Any mods, yes? Time to make a... Giant Spider Walker! And by that I mean use the BhatumoDynamics legged half-sphere and waddle the entire way Just kidding, I'll figure something out. Wait... I got it! But I'm not telling you!
  8. Well... I don't have an image hosting website account, so I'm stuck with it. Better than nothing. That's amazing! I can't even build a decent long-range craft without it flipping out. Also, Where is the rocket fuel? I only see Big-S wing strakes, FAT swept wings, an engine precooler, and a Mk. 1 fuel tank. Oh, wait... Is that little rocket fuel tank all the oxidizer it has?!?!?!
  9. @Eidahlil any luck with the EuroDart? If not, just download a new file for it.
  10. No, 8 klicks. Helps after all my missiles are gone. While most craft wait till it is "who has more guns?", mine is like, "Get Rekt Sanngrigor! You're dead!" Also, next project is a plane that is built to excel with a howitzer cannon. Or 2. Or 6. Cause 1 hit from a howitzer, and you are DED.
  11. Yeah, it helps. Also, set cruising altitude to 3 klicks (kilometers).
  12. Ok. When you get it to work, make sure on the AI max speed is set to 800 and in the guard mode menu the sight distance is set to max, the gun range is set to max, and missiles per target is set to 2.
  13. Ok, so the air combat version of the J-24 EuroDart can be found here.
  14. It has STOL capability, so the GA J-24 EuroDart should be able to pop the SAM sites located at the end of the runway with a few laser-guided missiles. Also, it can fly fairly well with the AI with only one wing left. Do you want to try and build a plane to shoot it down? See my Air Superiority Fighter Competition thread, it can kill the Bryntröll, Sanngrigor, Fighter 2, Fighter 3, Beserker drone, Be Gentle, Monstron, and Dronnbast.
  15. Have a title yet? If not, here's one (maybe if the chapter is about what I think it is): "It's a rover and a boat!"
  16. Every day, I hope to see an email with the header, "The Saga of Emiko Station - Chapter 89." But have I seen it yet? NOOO. Will @Just Jim hurry up please? I can't take much more of this!
  17. K. If you will be testing against ground targets, I'll arm for ground assault.
  18. Would you be willing to try a craft with BDA weapons on board (without removing them, that will mess up the balance)? very fast, three panthers, very maneuverable, but not an SSTO. Cannot handle non-atmospheric flight. However, it can perform a corkscrew just by using yaw with afterburners on. Also, you may have to ride the throttle for a bit. And it is a drone.
  19. My bad. Also, submitting the ASP J-24 EuroDart KerbalX Page
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