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Everything posted by Mecripp
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New player here, do I want FAR or NEAR or neither?
Mecripp replied to shimrod's topic in KSP1 Mods Discussions
There your right as for planes, I like just can't build them so Rockets is my thing -
There are some that hold 6 that you can cut back to 4 ? EDIT- You can edit the cfg for the pod you want to hold 4 but might bug if you change view to a kerbal that don't have one.
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Here is a little update to ANGARA pack KSP 1.04 changed all textures to DDS & change the Monitors to JSI and there is a patch in the folder to change them ASET Monitor and added a landing leg button https://dl.dropboxusercontent.com/u/72893034/DDS/Angara%20Pack%201%20DDS.zip http://creativecommons.org/licenses/by-nc/4.0/ And big thinks to MrTheBull and all that worked or help on this mods EDIT- Have Luna-17 updated too if anyone wants
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Here is a little update to KSP 1.04 changed all textures to DDS & change the Monitors to JSI and there is a patch in the folder to change them ASET Monitor and added a landing leg button https://dl.dropboxusercontent.com/u/72893034/DDS/Angara%20Pack%201%20DDS.zip http://creativecommons.org/licenses/by-nc/4.0/ And big thinks to MrTheBull and all that worked or help on this mods
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New player here, do I want FAR or NEAR or neither?
Mecripp replied to shimrod's topic in KSP1 Mods Discussions
O my and, I did say IMO which, I can have, Didn't mean to start any fight or hurt any ones feels. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Mecripp replied to liquidhype's topic in KSP1 Mod Development
Any chance to that you might make a Soyuz FG ? As the ones that are out are not being maintained any more ? -
New player here, do I want FAR or NEAR or neither?
Mecripp replied to shimrod's topic in KSP1 Mods Discussions
O my the whole point is with FAR your rockets will go farther then stock point in blank. -
New player here, do I want FAR or NEAR or neither?
Mecripp replied to shimrod's topic in KSP1 Mods Discussions
added challenges lol thats funny and why not you are gaining dv and it's funny how you people think FAR makes things harder like in RSS it's not making it hard it's make it easier to get to space. -
New player here, do I want FAR or NEAR or neither?
Mecripp replied to shimrod's topic in KSP1 Mods Discussions
Build a rocket and have FAR installed see how far you can go now un-install FAR same rocket try same path and you tell me. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Mecripp replied to liquidhype's topic in KSP1 Mod Development
Looks like a Delta 2 launcher and can't wait to see your Vulcan unless that's what your showing would need to see a closer pic of the engine and, I too would like to see the Ariane 5 -
New player here, do I want FAR or NEAR or neither?
Mecripp replied to shimrod's topic in KSP1 Mods Discussions
There is a downside to FAR and that not ever mod works with it so unless you know how to edit your cfg would stay away from it and really IMO when using FAR, I feel like, I'm cheating. -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Mecripp replied to alexustas's topic in KSP1 Mod Development
You can get the external cameras here http://forum.kerbalspaceprogram.com/threads/54925 -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
In case all you don't get it let me highlight a couple of things See anything ? ( Money money money ) thats why it's not on KerbalStuff anymore because of ( money money money ) so do you really think your going to see it on CKAN ? there is no ( Money ) in that. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Mecripp replied to TaranisElsu's topic in KSP1 Mod Releases
If you using the stock ModuleResourceConverter you might see example MODULE { name = ModuleResourceConverter ConverterName = Lf+Ox StartActionName = Start ISRU [Lf+Ox] StopActionName = Stop ISRU [Lf+Ox] AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Ore Ratio = 0.5 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 0.45 [COLOR="#FF0000"]DumpExcess = false[/COLOR] <------------------- could add a line like this but make it ( true ) FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = Oxidizer Ratio = 0.55 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Mecripp replied to liquidhype's topic in KSP1 Mod Development
Nice -
[1.02] Spin-o-Tron Motors (FINALLY UPDATED)
Mecripp replied to Legion_Alpha's topic in KSP1 Mod Releases
There just copied stock docking ports and if you in a career you might change the TechRequired = ****** -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Mecripp replied to Nils277's topic in KSP1 Mod Development
There are others besides MKS that had green houses and so far has the code you can do it all with stock Modules and for LS there is also Soylent http://forum.kerbalspaceprogram.com/threads/124501-1-0-4-Soylent-closing-the-Life-Support-cycle-with-Algae-v0-2-2015-06-20 -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Mecripp replied to Nils277's topic in KSP1 Mod Development
Really why would you have MKS installed if you have this mod or any LS mod ? -
Rasterpropmonitor grey screens
Mecripp replied to dzeniu's topic in KSP1 Technical Support (PC, modded installs)
You using ATM ? -
What if Yanfret's don't use RO how would he help ? Unless he installs it and plays around with it and that eats up time so someone that already know about RO would be best. EDIT- RO jacks up the CMES scale bad someone would have to go through the whole pack and rescale it. EDIT- And sounds like you use RO why not give it a try ? And help out ?
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Think so played around with it not to long ago only thing that did work right was the solar panels.
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Why don't all you that are wanting a RO CMES take it up in the RO thread ? As they would be better at changing the CFG ?
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Mecripp replied to Nils277's topic in KSP1 Mod Development
Here is a look at some more Tac textures this are by zzz_Eagleshift