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Mecripp

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Everything posted by Mecripp

  1. yep i forgot about that 1 is there a part u guys have in mind ? ill try to take the Hermes Deep Space Probe nice little mad good sat but u want to use it in RT first we need to fine the name of the part so open Lionhead_Aerospace_Inc\Hermes Deep Space Probe\ here i see 3 files but i just want to edit the pod so Lionhead_Aerospace_Inc\Hermes Deep Space Probe\pod there look for the part.cfg open it with notepad and u see all this PART { // --- general parameters --- name = LH_Hermes module = CommandPod author = Yogui // --- asset parameters --- mesh = model.mu scale = 1 rescaleFactor = 0.5 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 3.65, 0.0, 0, 1, 0, 1 node_stack_top2 = 0.0, 3.65, 0.0, 0, 1, 0, 1 node_stack_engine = 0.0, -0.7, 0.0, 0, 1, 0, 1 node_stack_bottom = 0.0, -2.3, 0.0, 0, 1, 0, 2 // --- editor parameters --- cost = 600 category = Pods subcategory = 0 title = Hermes deep space probe manufacturer = Lionhead Aerospace Inc. description = A scientific probe made for one way intersideral travel. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 12 maxTemp = 3400 stagingIcon = COMMAND_POD // --- pod/rcs parameters --- vesselType = Probe CrewCapacity = 0 MODULE { name = ModuleCommand minimumCrew = 0 } // --- SAS parameters --- MODULE { name = ModuleReactionWheel PitchTorque = 5 YawTorque = 5 RollTorque = 5 RESOURCE { name = ElectricCharge rate = 0.3 } } MODULE { name = ModuleSAS } //--- Animation --- MODULE { name = ModuleAnimateGeneric animationName = deploy startEventGUIName = Deploy antennas endEventGUIName = Undeploy antennas isOneShot = true } // --- Sensors --- MODULE { name = ModuleEnviroSensor sensorType = ACC u could just edit this file and be done but i like to just add new file so at anytime i can just take them out. but im just looking to make a file not edit there parts so look for name = LH_Hermes now with with new open notepad i made this @PART[LH_Hermes] { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 60000000000 EnergyCost = 0.93 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } } and save it made sure you rename the *.txt change the TXT to *.cfg there u have a 60 gm omni sat is u used LLL mod and u still want 60 gm change @PART[LLLAttchDishSmall] or @PART[Commtow] or @PART[LLLRadar] or @PART[LLLRotDish] or @PART[LLLRotDish2-5] thats all i think hope help change the range what ever good luck
  2. u dont have RemoteTech_settings.cfg ? or u looking for parts ? u should have around 5 *.cfg files in RT RemoteTech_Antennas.cfg RemoteTech_MechJeb.cfg RemoteTech_Settings.cfg RemoteTech_Squad_Antennas.cfg RemoteTech_Squad_Probes .cfg http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2/page50
  3. U can fine edited cfg file around that add Aies and LLL for 1 look at the top of this page for the aies and its not hard to edit them if u dont know open the *.cfg files with notepad have a look see what makes them tic
  4. Does any one know how to get get the 6 little probes out ? with out them bouncing around braking this ?
  5. it wasnt at first as u can see it says 1.2.6 and the new 1 is 1.2.7 if u look at your RemoteTech_Settings.cfg u see MissionControlRange = 7.5E+07 MissionControlPosition = -0.1313315,-74.59484,75 MissionControlGuid = 5105f5a9d62841c6ad4b21154e8fc488 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 MissionControlBody = 1 ConsumptionMultiplier = 1 RangeMultiplier = 1 SpeedOfLight = 3E+08 MapFilter = Omni, Dish, Planet, Path EnableSignalDelay = True RangeModelType = Standard NathanKell_MultipleAntennaSupport = False ThrottleTimeWarp = True if u need or want to u can change EnableSignalDelay = False to turn delay off
  6. Hope All is coming along good cant way to try it
  7. there is a aies.cfg file floating around to add there stuff to RT and i think your modulemanager.dll file is fine think it stays in the mod file like u have it the way i read it from Modulemanager page . think this was it https://db.tt/SK7ruje2 posted by johnsonwax http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2/page50
  8. That's from bobcats http://kerbalspaceprogram.com/?p=16313 ,AmericanPack mod and yes its out now
  9. All Mod's go in GameData fold thats it the so kethane and all its files are in kethane fold just put kethane fold in gamedata your good to go
  10. For Those that like to map but find this mod is a ram hog you can try this 1 it works better http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-WIP-SCANsat-terrain-mapping
  11. For those that are having trouble getting a connection you can try this http://kerbalspaceprogram.com/0-18-4-hermes-deep-space-probe/ and in RT make and a cfg that looks like this @PART[LH_Hermes] { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 60000000000 EnergyCost = 0.93 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } }
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