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KSP2 Release Notes
Everything posted by Mecripp
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Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
But if peppe didnt have a problem after he edit his file it might just be a bad core or part like, i was playing around with the new AIES mod and some of the sat's was going crazy after getting decouple, i went and took out the parts, i didnt use and started with the command parts and all is good now no crazy sats. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
not most of the stuff took out was by JDP it still works alittle i put in RT2 had alittle problem of running out of power and AnimatedAntenna not working -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
It looks like as most of us do build a Sat and launch it a handful of times the duplicate names of the Sat's sounds like the problem as posted by dewin on page 202. But by peppe has posted a edit cfg file that changed some of the command cores add said as no problem might just be that a command core is bad or that having the same command core with the same name is bad. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
To TomatoSoup have u tryed rename ? miss Quote it was by dewin on page 202 -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Peppe might be on to the problem people are having might have to edit the files to the author can fix it as he is away right now. or dewin might be right lol -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
u can always take RT out of the stock parts and add RT core to anything u want but then stock parts would just be for looks pretty much -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Think it was a bug it not writing the file here it is if u want and here is a cfg to add RT2 to AIES feel free it edit it https://www.dropbox.com/s/qsz0s1hrognvy9q/RemoteTech_Settings.cfg and the AIES 1 https://www.dropbox.com/s/gr830sryeev2cof/RemoteTech_AIES_.cfg and have seen u can have both ModuleManager1_5_6 and ModuleManager1_5_5 if u have both u will see double commands for about everthing -
Dont forget about Space Shuttle Engines mod with B9 i know that is 2 mods but u can have some small shuttle and some very small ssto
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Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
And at Shania_L what 4 files u see u should have like 6 files and then what u add to add more parts do u have a ModuleManager_***.dll file in there ? and ty Pursuedtank i can see that like a crashtolerance if deployed -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
If u look at some of the cfg file like RemoteTech_Antennas.cfg and RemoteTech_Squad_Antennas.cfg in both only half of them have MaxQ = 6000 not all are 6000 but what does it do and why just half have it ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
can some 1 tell me what MaxQ = is what does it do ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
If Anyone uses Telemachus and want to use the antennas in RT2 here is a link to mod http://forum.kerbalspaceprogram.com/threads/24594-0-23-Telemachus-%E2%80%93-Telemetry-and-Flight-Control-in-the-Web-Browser-%282013-12-18%29 and a link to a cfg file to add it to RT https://www.dropbox.com/s/jwcuc2t78lith8f/RemoteTech_TelemachusAntenna.cfg and the mod http://forum.kerbalspaceprogram.com/threads/58506-WIP-Terazone-Misc-Parts as a nice flip antennas so i made a file for it https://www.dropbox.com/s/eh59u1xkddwgrxx/RemoteTech_Terazone.cfg all u have to do just put them in your RT folder if there is any dish or antennas you would like to had to RT but are not sure how to add them let me know. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
AeroProbe isnt in the new RT2 v1.3.3 are u asking if some 1 can take it out of well it was the old RT1 ? and put in the new RT2 ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
i thought all the ModuleManager had to be the same most of the time u had to override 1 but i have seen they are letting the new 1's stay i change all mind to the high # make the all the ModuleManager_1_5_6.dll -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
all u need to do is edit the RemoteTech_Settings.cfg in the RT folder open it with notepad it will look like this MissionControlRange = 7.5E+07 MissionControlPosition = -0.1313315,-74.59484,75 MissionControlGuid = 5105f5a9d62841c6ad4b21154e8fc488 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 MissionControlBody = 1 ConsumptionMultiplier = 1 RangeMultiplier = 1 SpeedOfLight = 3E+08 MapFilter = Omni, Dish, Planet, Path EnableSignalDelay = True RangeModelType = Standard NathanKell_MultipleAntennaSupport = False ThrottleTimeWarp = False change the EnableSignalDelay = True to EnableSignalDelay = False hope this helps you -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
Mecripp replied to asmi's topic in KSP1 Mod Releases
does any 1 have a problem go on eva as soon as i exit there gone ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
u have a bad install or missing file try reinstall or check first to see if you have ModuleManager_1_5.dll in your RT2 folder forgot what file missing or bad that does that -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
For all u guys or girls that want to play at a time with out RT just zip up the plugin RemoteTech2.dll then when u want to use RT again unzip it and start the game -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Bobe it's around 2868 Km some might think of it as cheating but i like the Hermes Deep Space Probe and make a *.cfg and put it in my RT folder if you want to try it download the mod http://kerbalspaceprogram.com/?p=7338 then open notepad make a file that looks like this @PART[LH_Hermes] { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 60000000000 EnergyCost = 0.93 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 then save it what u name it *.txt after save rename the *.TXT to *.cfg then put it in your RT folder has a 60 gm range Omni and if u use the gps mod and kos and protractor u can use this for it @PART[LH_Hermes] { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 60000000000 EnergyCost = 0.93 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } MODULE { name = FigaroTransmitter power = 0.03 } MODULE { name = KerbalGPS GNSSacronym = NONE } MODULE { name = kOSProcessor } MODULE { name = ProtractorModule } } } -
0.20 - PartTools, GameDatabase and new features
Mecripp replied to Mu.'s topic in KSP1 Mod Development
Could some 1 please tell me how to save or export what u have done in unity back in to the game i added some RasterPropMonitor to a pod but dont know what to save it as or where to get it back in the game -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
U could send a command ship or set 1 on duna or edit the remotetech_settings.cfg file and change the speed of light -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
And here he make a part looks good it as 3 scanners in 1 back on page 64 I added kethane scanner and GPS and kos it like a all in 1