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KSP2 Release Notes
Everything posted by Mecripp
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MODULE { name = KASModuleStrut nodeTransform = strutNode type = "StrutSize1" maxLenght = 8 maxAngle = 100 breakForce = 1 allowDock = false hasCollider = false tubeScale = 0.05 jointScale = 0.05 tubeSrcType = Rounded tubeTgtType = Rounded textureTiling = 4 evaStrutPos = (0.05, 0.059, -0.21) evaStrutRot = (190.0, 0.0, 0.0) tubeTexPath = KAS/Textures/strut } best guess is breakForce = 1 might try 10 or maybe 0 just have to play with it ?
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
You could edit the range on the scan if wanted and put the kethane scan on 1 of the scansat scan but, have had problem with that as it as you turn scanner on you show's the planet as been scanned and all the kethane is in big patches but glad it's working for you. EDIT @sma can you post what changes you made or send me ? -
All, I'm Saying is, I know a couple of Kerbal's ready for a ride.
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There were some good shuttle mods but the 1, I liked the most was the Kerbal One mod it was, I think Bobcat put 2 shuttle mods out its was a lot better at loading it's cargo. http://kerbalspaceprogram.com/ashuttlesystemthatwaitforitdoesnotrequiremechjeb/
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Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
signal processors unit in short the probe core is off. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
LOL I bet Bill would it would be nice to have them outside the ship. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
AndreyATGB what are you using for a probe core ? @ 2 pic said spu not connected ? I don't use the Interstellar mod. anyway why you editing your save game you can just edit the probe core to have the range 60000000000. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
LOL Didnt think of that -
I got the error 2 but the way, I take it, I had a good handful of mods installed so after uninstalling some mod load up fine, @ Capt.Hunt KSP as a 4 GB memory limit for no bigger then fasa is don't know why some much ram is being used.
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Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
there is the 1 that as a 500 km range that will get you to space as soon as you are there then use the better antennas or use this https://www.dropbox.com/sh/1ebe4ig5fbc2x0m/jkA23PWYpf/RemoteTech_REMOVEMAXQ.cfg -
I hate to ask but, I must be blind whats in beta 3.71 that's not in 3.70 ?
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Then use the lander can ( Z3RO ) Whoops wrong Quote NOT AT YOU DASBANANBROT was to Z3R0_0NL1N3
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
Here is range again http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping?p=910067&viewfull=1#post910067 and yes the beam get's bigger. Edit But again all range can be edit for if you download the 125 scanner all there scanners in 1 and the ranges are all the same. name = SCANsat sensorType = 24 fov = 4 min_alt = 5000 max_alt = 12000000 best_alt = 750000 power = 3.5 -
Can't Wait
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[1.0.5/1.1] Flight Systems Redux ASET Props and RPM IVA (8 April 2016)
Mecripp replied to MOARdV's topic in KSP1 Mod Releases
Is there anyway to get a RasterPropMonitor outside on like a probe core or as a part ? -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Is there anyway to get a RasterPropMonitor outside on like a probe core or as a part ? -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
Mecripp replied to Hyomoto's topic in KSP1 Mod Releases
Is there anyway to get a RasterPropMonitor outside on like a probe core or as a part ? TY For Reply Mihara -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Just a FYI if it's a command pod that as crew and you have RasterPropMonitor mod you can target something and it will give range, but that don't help on probe's. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Yes that was nice don't know why that got took out. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Never use the cone ? I found it worked better to use the cone for anything that had the range could talk if they was in the cone's line of sight for like the 1 that had DishAngle= 45 you could put 1 around mun and 1 at kerbin target planet and BAM !!! all in the cone talked to mun and mun to kerbin and but all in all sound like to me, I don't know why he would waste the time to do target or the cone as much as, I like for a lot sounds like he could just make it all Omni and forget target and cone just worry about range. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
This RT2 1.3.3 should work on .22 pretty sure that's what, I use for .22 -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
You have MJ too ? if so trying a new Dev. ver. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
LOL Sorry about that Sma , I thought, I could grab more but no matter how, I change it , I can't grab them lol still playing with it now after seeing you post. -
[1.0.5/1.1] Flight Systems Redux ASET Props and RPM IVA (8 April 2016)
Mecripp replied to MOARdV's topic in KSP1 Mod Releases
Great Job !!! MOARdV and thanks -
Gemini Titan fuel tanks start empty you have to time warp before launch to fill or do, I have a bug some where ? and have added RT2 to the antennas if anyone wants https://www.dropbox.com/s/hp5gf43q6ctckl1/RemoteTech_FASA_Antennas.cfg