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tyttuutface

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  1. I'm running 64 bit 1.3.1 with several mods (Airplane Plus, Autogarage, BD Armory, Chatterer, KAS, Near Future Solar, plus a few others), and the game crashes right after it finishes loading. The problem surfaced when I installed Kerbal Konstructs, but removing it stopped the crashes. I'm not running out of memory, and since it's 64 bit KSP, it *should* run fine. Here's a crash log: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:45590e6a. Error occurred at 2017-10-15_203454. H:\Kerbal Space Program\KSP_x64.exe, run by Henry. 39% memory in use. 16290 MB physical memory [9928 MB free]. 20386 MB paging file [13064 MB free]. 134217728 MB user address space [134214706 MB free]. Read from location 00000010 caused an access violation. Context: RDI: 0x00000000 RSI: 0x447ccce0 RAX: 0x00000000 RBX: 0x00000005 RCX: 0xa0cd0000 RDX: 0x008fe7d0 RIP: 0x45590e6a RBP: 0x008fe8d0 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x008fe7d0 SegSs: 0x0000002b R8: 0x9478f728 R9: 0x00000054 R10: 0x44e520b0 R11: 0x008fe760 R12: 0x44e53f60 R13: 0x00000054 R14: 0x463a9b10 R15: 0x00000002 Bytes at CS:EIP: 48 8b 48 10 48 85 c9 74 0b e8 e0 71 fb ff 48 8b Stack: [this is really long, will provide if necessary] Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_195422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\WINDOWS\SYSTEM32\nvoglv64.DLL Image Base: 0x56df0000 Image Size: 0x021fa000 File Size: 35397528 File Time: 2017-05-19_180504 Version: Company: NVIDIA Corporation Product: NVIDIA Compatible OpenGL ICD FileDesc: NVIDIA Compatible OpenGL ICD FileVer: 22.21.13.8205 ProdVer: 22.21.13.8205 Module 3 C:\Program Files\Bonjour\mdnsNSP.dll Image Base: 0x5f400000 Image Size: 0x00026000 File Size: 133392 File Time: 2015-08-12_160342 Version: Company: Apple Inc. Product: Bonjour FileDesc: Bonjour Namespace Provider FileVer: 3.1.0.1 ProdVer: 3.1.0.1 Module 4 C:\Fraps\fraps64.dll Image Base: 0x5f9a0000 Image Size: 0x00034000 File Size: 185520 File Time: 2011-10-22_070632 Version: Company: Beepa P/L Product: FRAPS FileDesc: Fraps FileVer: 3.4.7.13808 ProdVer: 3.4.7.13808 == [end of error.log] == EDIT: Removing Kerbal Konstructs didn't decrease memory usage much. The game would crash at ~2.1GB, but it's running fine (without Kerbal Konstructs) using 2.6GB.
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