Victor12
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Everything posted by Victor12
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Yes, i know i spelled "Brutus" wrong
Victor12 replied to Victor12's topic in KSP1 The Spacecraft Exchange
it was melting the computer with the payload, it should get better once it's out of the atmosphere though. -
Yes, i know i spelled "Brutus" wrong
Victor12 replied to Victor12's topic in KSP1 The Spacecraft Exchange
It's designed to handle a very large space station I've been wanting to send into space for a while now, but thanks for the tips! maybe I should just forget about asparagus staging the thing and just make it two stages. -
As everyone knows, making history has some huge, new parts. and I've been playing around with them, the end result was a rocket that crashed my game... three times (not really). unfortunately, I'm no expert in huge rockets, and there are a stupid amount of wrinkles that have to be ironed out. if you have a strong computer and like a challenge, be my guest. PS: no, seriously, this thing kills frames https://kerbalx.com/Victor/The-Brutuse Sorry, forgot
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Press Caps lock, but i don't know what it does. First, Another Canadian! yay! Secondly, here. https://kerbalx.com/Victor/1A Not enough, you mean.
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The other answer is, for SSTOs, you don't particularly "fly" them. You turn on SAS on the runway, and maybe tap a few buttons once or twice to keep them going straight -- but otherwise they are supposed to fly to orbit by themselves, pretty much, while you just sit and watch. The end results turned the craft into a land submarine i need actual instruction on how to fly a SSTO Also, do i use aircraft mode or rocket mode SAS?
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How do I fly this thing? it "should" work. I built it myself. Sorry its so small
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I should explain, back in the "testing stage" I was trying to instead create a kind of umbrella on the bottom of the lander using seven 10 meter heat shields. this tended to lure in the Kraken a lot and usually ended up getting the heat shields jettisoned "early". now, the heat shield was glitchy but they did there job, once they got "detached" most of the craft could slow down enough using the "tumble around like crazy" method to deploy the drogue chutes. the thing always burned up though were the nose cones though. so I ditched them pretty early on. later I refined the reentry system and forgot to put the nose cones back on, just tested it, they should survive.
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The hitchhiker is part of the stage that was supposed to stay in orbit, along with the nerve engines, only the stuff from the bottom heat shield up is supposed to reach eve. Anyway, it does not suppose to be there, the mother ship is supposed to drag the lander to eve. The nose cones kept blowing up on the way down, so I ditched them. the vectors on the mothership were glued there so the thing could actually make the mun escape maneuver since the 700-meter burn took eight whole minutes with lander attached. I tried the wing thing too but they kept blowing up like the nose cones, since i,m reentering at 3800 m/s (simulations with hyper edit,), and if i must, i could do a water landing.
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I get lazy and just add ant engines to see when the fuel runs out. I see the Monopropellant logic, will fix, but remember, this thing was designed to be launched and then docked to the mother ship. it was a pain and half of the monopropellant was gone. maybe I'll use Vernor engines instead. or I could just single launch the whole thing, I have a rocket big enough to do it. will fix parachutes.
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Eve is hard to get back from, we all know that. and now that i have a functional mother ship and lander in space, I've actually been attempting to get eve. but there are a butt load of problems. from eight-minute escape burns to just plain burning up in the atmosphere, I need someone who is experienced to get this thing and seven kerbals to eve and back. they also have to deploy the comm array around eve and its moon, land the eve science units and fix the return pods. craft files below. https://kerbalx.com/Victor/EVE-MOTHER-SHIP https://kerbalx.com/Victor/EVE2-LANDER https://kerbalx.com/Victor/EVE-COM-NET-CORE