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Thorn_Ike

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Everything posted by Thorn_Ike

  1. so, one day a sphere spawned in my runway. It looks like the spheres you get from the debug menu. It wasn't moving either, so I had to taxi around it to take off. Then, one day I was flying at Mach 3 at 11km, and a sphere came out of nowhere to hit my aircraft, sending it wildly out of control. When I tried to EVA with one of the kerbals, the entire craft exploded and only the sphere remained. Neither flight results nor the cheats console shows any indication of which mod spawned this sphere. KSP.log shows that when the aircraft carrier I had unloaded, the explosion immediately happened. Above is a list of all the mods I have in my folder. the KSP.log is here: https://drive.google.com/file/d/1L7MW6xQsIUYhOODD9F4qWfS7CHo_tiqB/view?usp=sharing I really don't want to have to uninstall all of my mods to find the culprit, so any help or pointers will be appreciated. Thanks in advance.
  2. Hi, What's the passenger count on the newly introduced Size 1.5 cabins for Airplane Plus?
  3. I've been trying to get this GUI to show up: (badly cropped from a beacoupzero video but you get the idea) He was using this on a MK1 cockpit, and he had this button: I, however, haven't been able to get it to show up. I have installed TU and Electrocutor's KSPF, is there something I'm missing here?
  4. I'm still pretty confused as to how to install and get this thing working. I've put 000_TexturesUnlimited and KSPF from Electrocutor's thread into my GameData, but I don't see any button on my toolbar to open up the Part Recoloring GUI. Have I installed something wrong, am I missing a keybinding, am I just blind and forgot something? Please help out here, thanks.
  5. Well, rest in peace Infernal Robotics. Either way, am pumped! I am ready for the purchase!
  6. Hi, MNWS loading gets stuck on Johnny/Part/AAMS/AAMS/AAMS. My GameData: I'm running KSP 1.7.0. Help me?
  7. *i sniff a dead thread* Is this competition still alive? I need to develop short-range interceptors for this competition.
  8. I attempted to create the O-10 Pyramid by Scott Manley...
  9. As SpannerMonkey stated, this mod is currently unusable with BDAc and/or the latest version of KSP. Updates are on the way.
  10. Hi, I've been trying to load KSP with OPT Legacy but it gets stuck on the SAGE engine. I'm running 1.6.1. My GameData- And the part where it is stuck- I did install the reconfig too.
  11. I wasn't able to beat 820 m/s, but I think I got close enough. 817.3 m/s. That screenshot had to be taken in a video replay, since this was coming in from a dive of 25,000m. The unaltered video: https://mega.nz/#!o9glVASJ!ReApSwK3YjjpguTifuLuFMCUgAAu15DJ-gBM1fcQNno
  12. At the moment it's most likely that it's MM that is causing the issues. I guess we'll have to wait for MM to update. According to the ModuleManager thread, it seems that even earlier versions are causing problems. Therefore, it's most likely that 1.6 is interfering with MM right now. The temporary solution, courtesy of ShadowZone:
  13. Hi, Will the regular TextureReplacer (now being maintained again by shaw) work with Spectra? Or will I need HaAr's TRR? I wanna say it's Kerbal remains but I don't wanna get charged with kerbalslaughter.
  14. I second. My KSP takes like 15 minutes to reload when I have to delete a mod.
  15. Building Orion capsules from stock parts isn't hard. You will need to use the offset tool a decent amount, but if you spend some time, you can get some pretty accurate replicas. Alternatively, KerbalX by @katateochi at https://kerbalx.com/ has some really good replicas. Select the stock option, and look up "Orion" or "Deep Space Gateway", and I'm prettu sure you'll find some good ones.
  16. I'm not sure if Squad is pursuing realistic plumes much, but I would recommend RealPlume: It's listed 1.4, but it works with 1.5 no problem.
  17. "Mun SSTO" spaceplane? You're funny "Sometimes you gotta run, before you can walk." -- Tony Stark
  18. Oh wow. I had to rack my brain for this. Most of my launches are either successes or end in loud booms. Anyways, I'm building K-Prize SSTOs right now, and my 1st design was the Bainbridge Aerospace BA-50 Sparrow: I'm going for Advanced Pilot Precision, or at least Pilot Proficiency with this bad boy, so I began testing it. So I'm coming in for reentry toward the KSC, and I realize that the KSC is glitched out. Badly. So I do exactly what the warning label says I shouldn't do. I push down hard, and she flips out for a solid 20 seconds, and makes Jeb very green. I mean, he was green already, but MOVING ON... I eventually began going straight down into the ocean, so I pulled up hard, and bled off speed like crazy, just before touchdown, and ditched about 10km off KSC, saving Jeb, and the entire SSTO. Whew! I fixed the flickering KSC with a simple restart, and all was good. STILL haven't managed the runway tho...
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