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KSP2 Release Notes
Everything posted by BLN
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I don't either, except when the game is completely broken...
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That's exactly why I mentioned RockStar . Squad is still working on the game because it is the original team but it's not meant to be forever IMO, especially on a hypothetical KSP 2
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I'm not a developper but Rockstar has the money and knowledge on which would suit best or even develop an engine for the game. KSP 2 will certainly be a thing one day knowing the success of the first one, and not necessarily by Squad, they can sell rights you know. Oh yes I do, I love the game and the spirit Squad put in it, the humor, the different ideas, but you have to recognize that the game is far from being the best technically speaking. A game like this should run easily on almost any computer but it's far from being the case, and even with good computers you can't achieve a good 60fps with graphic mods like EVE and scatterer. And if you think that another team taking over for KSP2 is a stupid idea, then just look how many of the original developers from Squad are still working on the game... I just love the game and I thank every developer who had worked on it but to improve the game (or in this case a new game based on the first one) sometimes you need new teams, new developers, new ideas, new engines, new budgets. Now RockStar is here and they can provide this. Just imagine a triple-A KSP, wouldn't it be awesome ?
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Please Rockstar just start working on KSP 2 with experienced developers and an appropriate new engine.
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Indeed...
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When will it be out though ? I want to start playing again ! Can't do it with stupid fairings and legs
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Changing the KSP Engine
BLN replied to KondzioVirtual's topic in KSP1 Suggestions & Development Discussion
You just need a NASA computer. -
So this is getting confusing now... Should I use Texture Replacer, Texture ReplacerReplaced, Sigma Replacements or maybe soon TextureReplacerReplacedReplaced ? I just want an HD skybox instead of the not-so-great stock one... Thanks for the help !
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BLN replied to TriggerAu's topic in KSP1 Mod Releases
Whoops ok Haha I thought it meant 2017 ! -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BLN replied to TriggerAu's topic in KSP1 Mod Releases
You did a mistake updating the title of the topic. We're in 2018 now @TriggerAu Thanks for the update ! -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BLN replied to TriggerAu's topic in KSP1 Mod Releases
No worries, we understand totally. Your life first, then keep up the incredible work. Thanks ! -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BLN replied to TriggerAu's topic in KSP1 Mod Releases
Same here for me. The mod opens but no icons = not able to set anything. Update for 1.4.1 + DLC maybe ? (Playing on macOS 10.13.3 with KerboKatz (framerate) and Distant Object) -
Anybody knows if the announced release on March 13th will be also available for Mac OS ? (1.4 + DLC) Thanks
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- making history expansion
- release date
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Hello everyone ! I just registered because after looking at a looooooot of pages here I didn't get the answer I'm looking for (just as @JBore @Epoxid @Hemml @Rodger) : I have both problems : - The Halo https://ibb.co/jcWCgR - Blue terminator (instead of red / orange at sunset / sunrise). https://ibb.co/mPCeT6 Are there any fixes yet ? Config: iMac 21,5" 4k Retina 2017 (High end setup: i5 quad 3.4Ghz + 8Gb RAM + Radeon Pro 560 4Gb) running MacOS 10.13 High Sierra