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aspct

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  • About me
    Wanted for mass kerbal murder.
  • Location
    Somewhere in nevada, I mean space; possibly near Jool.

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  1. Yes I do have Deadly Reentry, I have added the patch and it seems to have solved the problem but only if it runs after the B9PS patches, if it runs before them the error persists. So I named it zDeadlyReentryCompat, put it in Sterling Thermals' zPatches folder and problem solved. Thanks
  2. Hi, I'm getting a B9PartSwitch error with Sterling Thermal. The error has to do with the Sun Shield part, if I delete the part and the affiliated lines from configs the error disappears. EDIT: Specifically caused by B9PS-SuperHeavyShields.cfg Error:
  3. Thanks for the replies, I'll make sure to check out the mods you mentioned! Also that engine called Outerra looks amazing I could use it in some of my work, thanks for mentioning it.
  4. I just realised you have an actual modpage about this and it's even on CKAN. It's really nice to see a question of mine coming to life and expanding!
  5. Sorry for my late response I had forgotten my password(silly me). Thanks for all your help and showing me that it IS possible to sync the games. Also the DLL is for 1.3.x right?
  6. So we could expect a new mod that adjust DMP + BDArmory and opens the door to multiplayer combat when you find the time?
  7. There was a mod called BDDMP that made BDArmory compatible with DMP but it is for 1.0.5 and that version crashes with a lot of mods as there is no x64 executable.(and itd pretty old , also unity4) Mod Link: I wonder if the new BDArmoryContinued is compatible with the DMP mod. We really want to make dogfights and stuff. Any help would be appreciated. I searched a lot for it on the internet but couldn't find anything.
  8. I wanted to know if this would get updated for 1.3.1 BDArmory which uses Unity5 and has new radar mechanics and stuff. If you don't have time maybe I could hep you with your project.
  9. We made a dogfight with my friends in 1.0.5 It was a lot of fun
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