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  1. This might be a dumb question - however I only see a small sub-set of the available radiators doing anything in respect to SystemHeat. Further, their dissipation characteristics appears unaffected by their size - e.g. a 10% sized large system performs just as well as a 400% sized one. -Is the expectation not that there would be a raft of radiators that could work with this mechanic? -Would they not scale with size? (having 200 10% sized radiators doesn't do any favours for frame rates) -What is the most likely culprit here? Incompatibility with other mods, or...?
  2. I have just gone through my save games - appears not to be related to the mod. Some weird corruption of my savegame from a particular point forward.
  3. Hey there, I am seeing a bug on the Kerbonaut hiring screen - I believe this is the TRP-Hire screen included inside MKS. If I go to hire a new kerbal it subtracts the funds, sets the level of all current kerbals to zero and no kerbal is added. It is not possible to exit the hire screen once inside - clicking leave will make other mods show up (e.g. the alarmclock) over the hire screen. It used to work, this is a new thing that has shown up recently - first manifested itself as I went to do bulk hiring of kerbal (2+). Have done some searching but have not been able to find any mention of anything similar.
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