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FrostedShoe

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Everything posted by FrostedShoe

  1. Test it on the launch pad, if when you deploy, it raises the craft, you need to move them away from the ground!
  2. Unless it's going to smash into the space centre, I would set up a good vantage point, grab some popcorn and watch it. If it is going to smash into the space centre and you don't have the claw, try shooting rockets at it.
  3. Finally got a mk3 SSTO off the ground, flying we'll. Apparently I am only meant to get mk2 planes to space, and I thought they were harder because the increased drag??
  4. I think the problem with KSP is that it serves a very niche market. Not everyone will 'get' the game. People that do will pay whatever is asked, people that don't will always think it is overpriced. Lack of decent career mode means that replayability relies on players setting their own goals or role-playing. Some people just don't want to do that.
  5. It's also worth mentioning the the burn time calculation takes what engines you used last and their thrust, so if you stage to a different engine half way through a burn your burn time will change. I keep making that mistake. If you stage then set up a node, give the engines a quick burst to get the correct burn time.
  6. Personally I load up 8 comm says and blast into a circular orbit, launch one ( decoupled force will change the orbit of a light satellite) and then burn retrograde to lower my periapsis so after one orbit I arrive at my apoapsis ahead of the first sat, launch another, switch to it and burn prograde to get the orbit the same as the first sat but ahead of it. Keep that up, trail and error and eventually you will have lots of sats up in similar orbits spaces evenly. If you don't have enough sats to go round the whole planet/moon just do another launch and RV with the leading sat and place move in orbit. Obviously this is not efficient but with a high enough starting orbit and some trial and error you can get 4 sats in equatorial orbit and 4 sats in polar orbit and cover the whole planet/moon.
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