helios1138
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KSP Interstellar Extended Support Thread
helios1138 replied to FreeThinker's topic in KSP1 Mods Discussions
I'm having a bit of a bug myself. When I try to run my fusion reactors, the thermal demand shoots off the charts, up to 40k% and higher. Not sure whats causing it. -
KSP Interstellar Extended Support Thread
helios1138 replied to FreeThinker's topic in KSP1 Mods Discussions
I heard your suppost to be able to use the thermal ramjets for VTOL but how? They have to be attached to a reactor directly to work. -
KSP Interstellar Extended Support Thread
helios1138 replied to FreeThinker's topic in KSP1 Mods Discussions
The tanks should have an option in the VAB to switch between different contents. Also the reactors should have internal storage to last for quite a while as well. I might be using a different mod. -
KSP Interstellar Extended Support Thread
helios1138 replied to FreeThinker's topic in KSP1 Mods Discussions
What I'd like to do is turn the Mun into a giant power station that can beam power anywhere in the system. What wave length and generator would be best for that? -
KSP Interstellar Extended Support Thread
helios1138 replied to FreeThinker's topic in KSP1 Mods Discussions
That helps quite a bit actually. From what I understand the beam system underwent several changes a few months ago and the guides are outdated. They still give a general idea but they use obsolete part names and leave out key information. Took me forever to realize I need TWO dishes on my relay sats. One to receive and one to relay the beam. -
KSP Interstellar Extended Support Thread
helios1138 replied to FreeThinker's topic in KSP1 Mods Discussions
Is there a more comprehensive guide to the updated beamed power system? I've looked around and everything is over 2 years old. My microwave network has 4 reactors and still producing laughably week results. My ships are only getting 1 MJ from the network and that's if they are lucky. I managed to figure out the relay system on my own but I still need to know, what beam is best for powering from Kerbin, how many beams do I need and why are these end game engines producing less thrust than RCS jets? PS. it's not waste heat, I have that system figured out.